game
icon
title Touki Denshou -Angel Eyes- (VER. 960427)
set name tkdenshoa
manufacturer Tecmo
year 1996
genre Fighter (hof)
category Fighter / Versus (hof)
driver status good
driver source tecmosys.c
snapshots PS: in game | title | select | versus | scores | gameover | parent / MW: parent / CT: | parent
zoom
rating
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parent Touki Denshou -Angel Eyes- (VER. 960614)
display
colour emulation good
palette 18432
display type raster
orientation horizontal
resolution 320x240
frequency 57.445800Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 4
coin slots 1
hardware
cpu 68000 @ 16MHz
cpu Z80 @ 8MHz
audio YMF262 @ 14.31818MHz
audio OKI6295 @ 2MHz
audio YMZ280B @ 16.9MHz
data
version added .125u4
last change(s) .133u1
roms
name size crc set flags sha1
aeprge.pal  524288  17a209ff  tkdenshoa    b5dbea9868cbb89d4e27bf19fdb616ac256985b4 
aeprgo.pau  524288  d265e6a1  tkdenshoa    f39d8ce115f197a660f5210b2483108854eb12a9 
aesprg-2.z1  131072  43550ab6  tkdensho    2580129ef8ebd9295249175de4ba985c752e06fe 
tkdensho_68hc11a8.rom  8192    tkdensho  no dump   
tkdensho_68hc11a8.eeprom  512    tkdensho  no dump   
ae100h.ah1  4194304  06be252b  tkdensho    08d1bb569fd2e66e2c2f47da7780b31945232e62 
ae100.al1  4194304  009cdff4  tkdensho    fd88f07313d14fd4429b09a1e8d6b595df3b98e5 
ae101h.bh1  4194304  f2469eff  tkdensho    ba49d15cc7949437ba9f56d9b425a5f0e62137df 
ae101.bl1  4194304  db7791bb  tkdensho    1fe40b747b7cee7a9200683192b1d60a735a0446 
ae102h.ch1  2097152  f9d2a343  tkdensho    d141ac0b20be587e77a576ef78f15d269d9c84e5 
ae102.cl1  2097152  681be889  tkdensho    8044ca7cbb325e6dcadb409f91e0c01b88a1bca7 
ae104.el1  4194304  e431b798  tkdensho    c2c24d4f395bba8c78a45ecf44009a830551e856 
ae105.fl1  4194304  b7f9ebc1  tkdensho    987f664072b43a578b39fa6132aaaccc5fe5bfc2 
ae106.gl1  2097152  7c50374b  tkdensho    40865913125230122072bb13f46fb5fb60c088ea 
ae300w36.bd1  524288  e829f29e  tkdensho    e56bfe2669ed1d1ae394c644def426db129d97e3 
ae200w74.ba1  1048576  c1645041  tkdensho    323670a6aa2a4524eb968cc0b4d688098ffeeb12 
ae201w75.bb1  1048576  3f63bdff  tkdensho    0d3d57fdc0ec4bceef27c11403b3631d23abadbf 
ae202w76.bc1  1048576  5cc857ca  tkdensho    2553fb5220433acc15dfb726dc064fe333e51d88 
ae400t23.ya1  2097152  c6ffb043  tkdensho    e0c6c5f6b840f63c9a685a2c3be66efa4935cbeb 
ae401t24.yb1  2097152  d83f1a73  tkdensho    412b7ac9ff09a984c28b7d195330d78c4aac3dc5 
ae500w07.ad1  524288  3734f92c  tkdensho    048555b5aa89eaf983305c439ba08d32b4a1bb80 
additional information
info 0.74u2 [?]

0.66 [?]

Bugs:
  • tkdensho, tkdensha: [possible] Character misalignment when scrolling. hap (ID 02699)
WIP:
  • 0.133u1: Renamed (tkdensha) to (tkdenshoa).
  • 30th July 2008: Guru - Angel Eyes chips arrived to be decapped, thanks to Dox.
  • 0.125u6: Changed VSync to 57.445800 Hz.
  • 0.125u4: Nuapete and David Haywood fixed Touki Denshou -Angel Eyes - Game now playable. Tomasz Slanina added clone Touki Denshou -Angel Eyes- (VER. 960427). Nuapete added simulaton of tecmosys protection. David Haywood added many improvements to the tecmosys video and sound emulation. Changed 68000 CPU1 clock speed to 16MHz, OKI6295 to 2MHz and visible area to 320x240.
  • 3rd June 2008: David Haywood - I've hooked up the blending effect which Deroon uses for it's playfield, and hopefully fixed the reset bug in Angel Eyes. Both will be marked as working in the next update. Dox also got an Angel Eyes PCB with an earlier revision of the game on it, and added support for that in the driver.
  • 1st June 2008: David Haywood - Nuapete came up with a solution which allows Angel Eyes to write background scroll registers. At the moment this causes the game to reset at random points (probably protection) but allowed me to hook up the scroll registers. I also added sprite zooming (used on the shadows in Angel Eyes, and various places in Deroon) and fixed the sprite -> tilemap priority. Guru also redumped the Deroon graphic rom which was causing some missing graphics before.
  • 31st May 2008: David Haywood - I've continued working on Deroon Dero Dero since Nuapete's protection work, improving the sprites (still missing zoom and some priority/layer stuff) and adding preliminary support for the other layers. It appears that (at least) one of the Deroon sprite roms currently recognised by MAME is a bad dump however, which is causing some missing graphics. The game itself is a nice original variation on the classic 'Puyo Puyo' theme. The improvements also helped Angel Eyes, although Background layer scrolling (which is more important for this game) might be tied to an unemulated part of the protection, as I don't seem to have valid scroll values to work with.
  • 30th May 2008: David Haywood - Nuapete simulated the protection on the Tecmo System hardware. This platform has 2 games, Deroon Dero Dero (Tecmo Stackers) and Angel Eyes. The protection was the main holdup, so I've started working on the graphic emulation. Here are the first results of trying to add the non-tile based sprites.
  • 0.83: Tomasz Slanina patched the interrupt level1 vector in Touki Denshou -Angel Eyes-, added palette (press X in angel eyes to see 'color bar chack'(!)) and hacks to see more gfx (press Z or X). Changed region gfx1 to gfx2/3 roms, visible area to 336x256 and palettesize to 2049 colors.
  • 0.74u2: Added Touki Denshou -Angel Eyes- (Tecmo 1996).
  • 0.66: Added 'Touki Denshou -Angel Eyes-' (Testdriver). First version of YMF262 emulator [Jarek Burczynski].
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Romset: 40073 kb / 21 files / 13.1 zip
history Touki Denshou - Angel Eyes (c) 1996 Tecmo.


An all-female fighting game featuring 8 selectable angels engaging in one-on-one battle. This game is made by Tecmo, which is not surprising given that they are now more popular because of the "Dead or Alive" series (specifically because of its female characters) than their older series like "Ninja Gaiden".


- TECHNICAL -


Main CPU : 68000 (@ 2 Mhz)

Sound CPU : Z80 (@ 8 Mhz)

Sound Chips : YMF262 (@ 14.31818 Mhz), OKI6295 (@ 6.991 Khz), YMZ280B (@ 16.9 Mhz)


Screen orientation : Horizontal

Video resolution : 336 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 2049


Players : 1

Control : 8-way joystick

Buttons : 4


- TRIVIA -


The title of this game translates from Japanese as 'Fighting Princess Legend - Angel Eyes'.


The characters in this game are either hand drawn, similiar to the style found in "Power Instinct 3 - Groove on Fight", or pre-rendered CG that are a bit better than the quality found in "Ragnagard", but not as good as "Killer Instinct"'s. There will be people who will find a pre-rendered CG character fighting a hand drawn character to be a visual clash in this game.


- STAFF -
  • Supervisor Programmer : Nuehina
  • Main Programmer : Val Miyazaki
  • Planners : Jun Nerineri, Kasuya Asamin
  • Object Graphicers : Deguchi Kubotan, Anny K, Karu Ken Matsumoto, Yamaguchi Taro
  • BG Graphicers : Niimi
  • Artworks : Harada Miyamae, K Tam Yamada
  • Composers : Takahashi Hanaoka
  • CV : Peach Angel, Ami Shizuki, Kaori Fujisaki, Rio Nanase, Kayo Kashihira
  • Motion Capture Data : Visual Science Laboratory Inc.
  • - PORTS -
  • * Consoles :
  • Sony PlayStation (1997)
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=touki-denshou-angel-eyes&page=detail&id=2953&o=2
resource links view in MAWS
view in mini MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view game bugs at MAME Testers
view driver bugs at MAME Testers
view in arcade-history.com
view in Games Database
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