game
icon
title Super Real Darwin (World)
set name srdarwin
manufacturer Data East Corporation
year 1987
genre Shooter (hof)
category Shooter / Flying Vertical (hof)
driver status good
driver source dec8.c
snapshots PS: in game | title | scores | gameover / MW: in game / CT: in game | title / EJ: in game
zoom
rating

66% after 37 votes
 
clones Super Real Darwin (Japan)
display
colour emulation good
palette 144
display type raster
orientation vertical
resolution 240x256
frequency 58.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 1
hardware
cpu M6809 @ 2MHz
cpu M6502 @ 1.5MHz
audio YM2203 @ 1.5MHz
audio YM3812 @ 3MHz
data
version added .053
last change(s) .115u1 .061
roms
name size crc set flags sha1
dy01-e.b14  65536  176e9299  srdarwin    20cd44ab610e384ab4f0172054c9adc432b12e9c 
dy00.b16  65536  2bf6b461  srdarwin    435d922c7b9df7f2b2f774346caed81d330be8a0 
dy04.d7  32768  2ae3591c  srdarwin    f21b06d84e2c3d3895be0812024641fd006e45cf 
id8751h.mcu  4096    srdarwin  no dump   
dy05.b6  16384  8780e8a3  srdarwin    03ea91fdc5aba8e139201604fb3bf9b69f71f056 
dy07.h16  32768  97eaba60  srdarwin    e3252b67bad7babcf4ece39f46ae4aeb950eb92b 
dy06.h14  32768  c279541b  srdarwin    eb3737413499d07b6c2af99a95b27b2590e670c5 
dy09.k13  32768  d30d1745  srdarwin    647b6121ab6fa812368da45e1295cc41f73be89d 
dy08.k11  32768  71d645fd  srdarwin    a74a9b9697fc39b4e675e732a9d7d82976cc95dd 
dy11.k16  32768  fd9ccc5b  srdarwin    b38c44c01acdc455d4192e4c8be1d68d9eb0c7b6 
dy10.k14  32768  88770ab8  srdarwin    0a4a807a8d3b0653864bd984872d5567836f8cf8 
dy03.b4  65536  44f2a4f9  srdarwin    97368dd112451cd630f2fa5ba54679e84e7d4d97 
dy02.b5  65536  522d9a9e  srdarwin    248274ed6df604357cad386fcf0521b26810aa0e 
dy12.f4  256  ebfaaed9  srdarwin    5723dbfa3eb3fc4df8c8975b320a5c49848309d8 
additional information
info 0.53 [Bryan McPhail]

0.33b5 [Bryan McPhail]

WIP:
  • 10th August 2010: Smitdogg - Kold666 sent me the Super Real Darwin chip D8751H for decapping.
  • 8th July 2010: Smitdogg - Kold666 got and is sending me the 8751 from Super Real Darwin.
  • 0.133u1: Renamed (srdarwnj) to (srdarwinj).
  • 7th February 2003: Acho A. Tang fixed various graphics glitches in Super Real Darwin.
  • 0.53: Bryan McPhail added Super Real Darwin (World). Renamed (srdarwin) to (srdarwnj).
  • 2nd August 2001: Bryan McPhail added a newer revision of Super Real Darwin to the dec8 driver.
  • 0.36b9: Changed M6502 CPU2 clock speed to 1.5MHz.
  • 0.35b12: 'Jose Miguel Morales Farreras' corrected the boss order in Super Real Darwin.
  • 0.35b9: Bryan McPhail fixed hangs in Super Real Darwin when big bosses come, however the order they appear in is likely wrong (it's a protection issue).
  • 29th April 1999: Bryan McPhail sent in a Super Real Darwin driver with correct boss order and correct tile/sprite priority.
  • 25th March 1999: Bryan McPhail fixed Super Real Darwin crashing at bosses, but the boss order isn't known.
  • 15th March 1999: Bryan McPhail fixed graphics of Cobra Command, Captain Silver and Super Real Darwin.
  • 0.35b3: Bryan McPhail made Super Real Darwin fully working. Fixed number of players.
  • 12th February 1999: Bryan McPhail makes Super Real Darwin now fully working.
  • 0.35b2: Bryan McPhail added Super Real Darwin (not working).
  • 0.33b5: Bryan McPhail added Super Real Darwin (Japan) (Data East 1987) (Testdriver).
  • 19th March 1998: CaBBe dumped Super Real Darwin (Japan).
LEVELS: 10

Other Emulators:
  • FB Alpha
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Romset: 501 kb / 14 files / 179.7 zip
history SRD - Super Real Darwin (c) 1987 Data East.


- TECHNICAL -


Main CPU : M6809 (@ 2 Mhz)

Sound CPU : M6502 (@ 1.5 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz)


Screen orientation : Vertical

Video resolution : 240 x 256 pixels

Screen refresh : 58.00 Hz

Palette colors : 144


Players : 1

Control : 8-way joystick

Buttons : 2

=> [A] Shot, [B] Bomb


- TRIVIA -


Released in October 1987.


Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on 10/05/1988.


- TIPS AND TRICKS -


* Power-up items :

1) Evol : evolution item. Power-up your ship.

2) BEvol : black evolution item, released by the big ships. Also powers-up your ship. It can be changed to an Evol item by shooting at it.

3) Ar : armour item. It is released by some enemies. Unlike the evolution items, it moves upwards.

4) Sp : speedup item. It is released by some enemies. Unlike the evolution items, it moves upwards.

5) DNA : it is released by the ground lizards.

6) Egg : available after destroying each stage boss. It adds a second ship that shoots sideways and can also be upgraded by collecting evolution items. Its evolution level is at most equal to the main ship level.


* General sequence :

1) When you are not invincible -> (get hit by a bullet) -> PISTER

2) All states -> (fixed time without collecting power-up) -> degenerate

3) PISTER -> (get hit by a bullet) -> die

4) All states -> (get hit by an enemy) -> die


* Evolution sequence (when you collect an evolution item) :

PISTER -> HODOYODO (your stating level) -> ZWIPIP -> DARIER -> SYULBA -> QUILL -> LBOCK -> SWEEP -> DLIME -> ARTDEAME -> SLUGBU -> GYASYALBA

(if you collect BEVol while you are DARIER, ZWIPIP or ARTDEAME then the evolution sequence is different, see below)


* Degeneration sequence (at fixed time without collecting an evolution item) :

1) GYASYALBA -> SLUGBU -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO

2) FC FDIVI -> FOUR DIVI -> TC TDIVI -> TWO DIVI -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO

3) DARIER-4S -> DARIER-4 -> DARIER-3 -> DARIER-2 -> DARIER -> ZWIPIP -> HODOYODO

4) PISPIDER -> PISTER

5) GOAT DEAM -> PISTER

6) PISNAKE -> PISTER


* Mutation sequence :

1) All levels -> (hit the orange explosions released by the ground bugs) -> PISPIDER (bullet invincible)

2) ARTDEAME -> (collect BEvol) -> TWO DIVI -> TC TDIVI -> FOUR DIVI -> FC FDIVI


* Opposite evolution :

1) SLUGBU -> (degenerate) -> GYASYALBA (but shooting like ARTDEAME) -> (get hit by a bullet) -> GOAT DEAM (bullet invincible)

2) All levels, except PISTER and the invincible levels -> (destroy some water snakes) -> (get hit by a bullet) -> PISNAKE (bullet invincible)


* Bomb upgrade :

1) DARIER -> (collect BEvol) -> DARIER-2 -> DARIER-3 -> DARIER-4 -> DARIER-4S (bomb upgrade)

2) ZWIPIP -> (collect BEvol) -> ZWIPIP-2 -> DARIER-4 -> DARIER-4S (bomb upgrade)


* Bug? feature? : Under the attract mode the ship can me moved by the player as long that screen persists. It can fire both shots. Only in the Japanese version of the game.


- SERIES -
  1. Darwin 4078 (1986)
  2. SRD - Super Real Darwin (1987)
  3. - STAFF -
    • Music by : Yoshida Hiroaki
    • - PORTS -
    • * Consoles :
    • Sega Megadrive (1990, Darwin 4081)
    • Nintendo Wii (2010, "Data East Arcade Classics")
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=srd-super-real-darwin&page=detail&id=2602&o=2
resource links view in MAWS
view in mini MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view game bugs at MAME Testers
view driver bugs at MAME Testers
view in arcade-history.com
view in arcade-history.com
view in Games Database
view in MamEnd
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
view in VGMuseum Gamepics
view in VGMuseum Gamepics
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