| title | Super Real Darwin (World) |
| set name | srdarwin |
| manufacturer | Data East Corporation |
| year | 1987 |
| genre | Shooter (hof) |
| category | Shooter / Flying Vertical (hof) |
| driver status | good |
| driver source | dec8.c |
| snapshots | PS: in game
| title
| scores
| gameover
/ MW: in game
/ CT: in game
| title
/ EJ: in game
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| rating | 66% after 37 votes |
| clones | Super Real Darwin (Japan) |
| colour emulation | good |
| palette | 144 |
| display type | raster |
| orientation | vertical |
| resolution | 240x256 |
| frequency | 58.000000Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P alt |
| controls | 8 way joystick |
| buttons | 2 |
| coin slots | 1 |
| version added | .053 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .115u1 .061 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| info | 0.53 [Bryan McPhail] 0.33b5 [Bryan McPhail] WIP:
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| history | SRD - Super Real Darwin (c) 1987 Data East. - TECHNICAL - Main CPU : M6809 (@ 2 Mhz) Sound CPU : M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 58.00 Hz Palette colors : 144 Players : 1 Control : 8-way joystick Buttons : 2 => [A] Shot, [B] Bomb - TRIVIA - Released in October 1987. Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on 10/05/1988. - TIPS AND TRICKS - * Power-up items : 1) Evol : evolution item. Power-up your ship. 2) BEvol : black evolution item, released by the big ships. Also powers-up your ship. It can be changed to an Evol item by shooting at it. 3) Ar : armour item. It is released by some enemies. Unlike the evolution items, it moves upwards. 4) Sp : speedup item. It is released by some enemies. Unlike the evolution items, it moves upwards. 5) DNA : it is released by the ground lizards. 6) Egg : available after destroying each stage boss. It adds a second ship that shoots sideways and can also be upgraded by collecting evolution items. Its evolution level is at most equal to the main ship level. * General sequence : 1) When you are not invincible -> (get hit by a bullet) -> PISTER 2) All states -> (fixed time without collecting power-up) -> degenerate 3) PISTER -> (get hit by a bullet) -> die 4) All states -> (get hit by an enemy) -> die * Evolution sequence (when you collect an evolution item) : PISTER -> HODOYODO (your stating level) -> ZWIPIP -> DARIER -> SYULBA -> QUILL -> LBOCK -> SWEEP -> DLIME -> ARTDEAME -> SLUGBU -> GYASYALBA (if you collect BEVol while you are DARIER, ZWIPIP or ARTDEAME then the evolution sequence is different, see below) * Degeneration sequence (at fixed time without collecting an evolution item) : 1) GYASYALBA -> SLUGBU -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO 2) FC FDIVI -> FOUR DIVI -> TC TDIVI -> TWO DIVI -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO 3) DARIER-4S -> DARIER-4 -> DARIER-3 -> DARIER-2 -> DARIER -> ZWIPIP -> HODOYODO 4) PISPIDER -> PISTER 5) GOAT DEAM -> PISTER 6) PISNAKE -> PISTER * Mutation sequence : 1) All levels -> (hit the orange explosions released by the ground bugs) -> PISPIDER (bullet invincible) 2) ARTDEAME -> (collect BEvol) -> TWO DIVI -> TC TDIVI -> FOUR DIVI -> FC FDIVI * Opposite evolution : 1) SLUGBU -> (degenerate) -> GYASYALBA (but shooting like ARTDEAME) -> (get hit by a bullet) -> GOAT DEAM (bullet invincible) 2) All levels, except PISTER and the invincible levels -> (destroy some water snakes) -> (get hit by a bullet) -> PISNAKE (bullet invincible) * Bomb upgrade : 1) DARIER -> (collect BEvol) -> DARIER-2 -> DARIER-3 -> DARIER-4 -> DARIER-4S (bomb upgrade) 2) ZWIPIP -> (collect BEvol) -> ZWIPIP-2 -> DARIER-4 -> DARIER-4S (bomb upgrade) * Bug? feature? : Under the attract mode the ship can me moved by the player as long that screen persists. It can fire both shots. Only in the Japanese version of the game. - SERIES - |
| resource links | view in MAWS view in mini MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view game bugs at MAME Testers view driver bugs at MAME Testers view in arcade-history.com view in arcade-history.com view in Games Database view in MamEnd view in The Arcade Flyer Archive view in VGMuseum Gamepics view in VGMuseum Gamepics view in VGMuseum Gamepics |