game
icon
title Street Fighter II': Champion Edition (World 920513)
set name sf2ce
manufacturer Capcom
year 1992
genre Fighter (hof)
category Fighter / Versus (hof)
driver status good
driver source cps1.c
snapshots PS: in game | title | select | versus | scores | gameover / MW: in game / CT: in game | title | select | versus | wallpaper | artwork / Mr. Do: artwork / EJ: in game / artwork: cabinet | marquee | PCB
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rating

63.8% after 362 votes
 
clones Street Fighter II': Champion Edition (Accelerator Pt.II, bootleg)
Street Fighter II': Champion Edition (Accelerator!, bootleg)
Street Fighter II': Champion Edition (Double K.O. Turbo II, bootleg)
Street Fighter II': Champion Edition (Japan 920513)
Street Fighter II': Champion Edition (M1, bootleg)
Street Fighter II': Champion Edition (M2, bootleg)
Street Fighter II': Champion Edition (M3, bootleg)
Street Fighter II': Champion Edition (M4, bootleg)
Street Fighter II': Champion Edition (M5, bootleg)
Street Fighter II': Champion Edition (M6, bootleg)
Street Fighter II': Champion Edition (M7, bootleg)
Street Fighter II': Champion Edition (Rainbow set 1, bootleg)
Street Fighter II': Champion Edition (Rainbow set 2, bootleg)
Street Fighter II': Champion Edition (Rainbow set 3, bootleg)
Street Fighter II': Champion Edition (Red Wave, bootleg)
Street Fighter II': Champion Edition (USA 920313)
Street Fighter II': Champion Edition (USA 920513)
Street Fighter II': Champion Edition (USA 920803)
Street Fighter II': Champion Edition (V004, bootleg)
Street Fighter II': Champion Edition (World 920313)
Street Fighter II': Champion Edition (Xiang Long, Chinese bootleg)
Street Fighter II': Champion Edition (YYC, bootleg)
Street Fighter II': Magic Delta Turbo (bootleg)
display
colour emulation good
palette 3072
display type raster
orientation horizontal
resolution 384x224
frequency 59.610000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 6
coin slots 2
hardware
cpu 68000 @ 12MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio OKI6295 @ 1MHz
data
version added .035b02
last change(s) .139u2 .139 .126u5
roms
name size crc set flags sha1
s92e_23b.8f  524288  0aaa1a3a  sf2ce    774a2b52f7c1876c0e10d8d57a0850ad2d016cf6 
s92_22b.7f  524288  2bbe15ed  sf2ce    a8e2edef62fa99c5ef701b28bfb6bc42f3af183d 
s92_21a.6f  524288  925a7877  sf2ce    1960dca35f0ca6f2b399a9fccfbc0132ac6425d1 
s92-1m.3a  524288  03b0d852  sf2ce    f370f25c96ad2b94f8c53d6b7139100285a25bef 
s92-3m.5a  524288  840289ec  sf2ce    2fb42a242f60ba7e74009b5a90eb26e035ba1e82 
s92-2m.4a  524288  cdb5f027  sf2ce    4c7d944fef200fdfcaf57758b901b5511188ed2e 
s92-4m.6a  524288  e2799472  sf2ce    27d3796429338d82a8de246a0ea06dd487a87768 
s92-5m.7a  524288  ba8a2761  sf2ce    4b696d66c51611e43522bed752654314e76d33b6 
s92-7m.9a  524288  e584bfb5  sf2ce    ebdf1f5e2638eed3a65dda82b1ed9151a355f4c9 
s92-6m.8a  524288  21e3f87d  sf2ce    4a4961bb68c3a1ce15f9d393d9c03ecb2466cc29 
s92-8m.10a  524288  befc47df  sf2ce    520390420da3a0271ba90b0a933e65143265e5cf 
s92-10m.3c  524288  960687d5  sf2ce    2868c31121b1c7564e9767b9a19cdbf655c7ed1d 
s92-12m.5c  524288  978ecd18  sf2ce    648a59706b93c84b4206a968ecbdc3e834c476f6 
s92-11m.4c  524288  d6ec9a0a  sf2ce    ed6143f8737013b6ef1684e37c05e037e7a80dae 
s92-13m.6c  524288  ed2c67f6  sf2ce    0083c0ffaf6fe7659ff0cf822be4346cd6e61329 
s92_09.11a  65536  08f6b60e  sf2ce    8258fcaca4ac419312531eec67079b97f471179c 
s92_18.11c  131072  7f162009  sf2ce    346bf42992b4c36c593e21901e22c87ae4a7d86d 
s92_19.12c  131072  beade53f  sf2ce    277c397dc12752719ec6b47d2224750bd1c07f79 
buf1  279  eb122de7  sf2ce    b26b5bfe258e3e184f069719f9fd008d6b8f6b9b 
ioa1  279  59c7ee3b  sf2ce    fbb887c5b4f5cb8df77cec710eaac2985bc482a6 
prg1  279  f1129744  sf2ce    a5300f301c1a08a7da768f0773fa0fe3f683b237 
rom1  279  41dc73b9  sf2ce    7d4c9f1693c821fbf84e32dd6ef62ddf14967845 
sou1  279  84f4b2fe  sf2ce    dcc9e86cc36316fe42eace02d6df75d08bc8bb6d 
s9263b.1a  279    sf2ce  no dump   
iob1.12d  279  3abc0700  sf2ce    973043aa46ec6d5d1db20dc9d5937005a0f9f6ae 
bprg1.11d  279  31793da7  sf2ce    400fa7ac517421c978c1ee7773c30b9ed0c5d3f3 
ioc1.ic7  279  0d182081  sf2ce    475b3d417785da4bc512cce2b274bb00d4cc6792 
c632.ic1  279  0fbd9270  sf2ce    d7e737b20c44d41e29ca94be56114b31934dde81 
additional information
info 0.139u2 [john666, Smitdogg, The Dumping Union]

0.35b2 [Paul Leaman]

Artwork available

Bugs:
  • Original PCB running attract mode and a quick game through an RGB board and into my PC. Smitdogg (ID 04015)
WIP:
  • 0.139u2: john666, Smitdogg and The Dumping Union added Street Fighter II': Champion Edition (World 920513). Renamed (sf2ce) to (sf2ceea).
  • 20th August 2010: Smitdogg - We got Street Fighter II CE (World 920513).
  • 0.139: Changed description to 'Street Fighter II': Champion Edition' and clone 'Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg)' to 'Street Fighter II': Magic Delta Turbo (bootleg)'.
  • 0.134u4: J. Bijl, Krick and Smitdogg added clone 'Street Fighter II' - Champion Edition (Double K.O. Turbo II, bootleg)'.
  • 22nd October 2009: Smitdogg - Thanks to J. Bijl and Krick we got another one of the remaining undumped Street Fighter 2 kitted bootlegs as mentioned here. Supposedly the correct title is Street Fighter II' Champion Edition Double KO. Phil Bennett - Differences are 1. It's unplayably fast (?), 2. Pressing start changes character (the CPU does this too), 3. More fireballs! and 4. E. Honda's stage is dripping with blood.
  • 0.134u2: D. Beneke, Guru, Smitdogg and The Dumping Union added clone 'Street Fighter II' - Champion Edition (Accelerator!, bootleg)'.
  • 18th September 2009: Smitdogg - I got 2 of the remaining undumped Street Fighter 2 kitted bootlegs. The first is Street Fighter 2 Champion Edition (Accelerator) thanks to D. Beneke. The Accelerators became famous in part because the company that made them (Testron) had the balls/stupidity to put their name and phone number on the title screens. Accelerator Part II is in MAME already. This is obviously the earlier version. A few things are different such as the ways fireballs travel and you can't change characters in this one with the start button like you can in Part II. However, Blanka turns into and out of Ryu while he fights you which sometimes results in a faked Super Art Dragon Punch similar to SF3. I don't think any other characters swap bodies like this. I think the biggest change in this one from Champion Edition was the (much) higher speed. It makes SF2 Champion Edition seem like it's crawling by comparison.
  • 0.128u4: Bill DeLeo added clone Street Fighter II' - Champion Edition (Rainbow set 3, bootleg).
  • 0.127u1: Robiza fixed clone (M2, bootleg) - Game now playable. Removed duplicate buttons in INPUT_PORT (sf2hack).
  • 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1).
  • 0.126: David Haywood added clone 'Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg)', non-working.
  • 0.125u3: Nicola Salmoria fixed games with bootleg kludge (sf2m4, sf2m5, sf2m6, sf2m7, sf2yyc and sf2koryu).
  • 7th November 2007: f205v dumped Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg).
  • 13th May 2007: Mr. Do - Thanks to the BYOAC/CAG artwork, we have a release for SF2:CE bezel.
  • 16th October 2003: Barry Harris fixed some of the recently added Street Fighter 2 bootlegs so that they work now.
  • 0.75: Added clones Street Fighter II' - Champion Edition (Kouryu), (M1)-(M7) and (YYC).
  • 11th October 2003: David Haywood added various non-working Street Fighter 2 bootlegs to the CPS-1 driver.
  • 0.64: Added clone Street Fighter II' - Champion Edition (US 920803).
  • 0.37b15: Renamed (sf2cea) to (sf2ceua) and (sf2ceb) to (sf2ceub).
  • 30th September 2000: Darren Olafson fixed a bug that prevented clone sf2accp2 (hack) from working.
  • 0.36b1: Added clone Street Fighter II' - Champion Edition (Rainbow) (hack 1992).
  • 15th June 1999: Paul Leaman fixed sprite glitches in SF2CE.
  • 0.35RC1: Nicola Salmoria added clone Street Fighter II' - Champion Edition (Accelerator Pt.II).
  • 0.35b13: Added clone Street Fighter II' - Champion Edition (Red Wave).
  • 0.35b12: Nicola Salmoria added clones Street Fighter II' - Champion Edition (US rev A) and (US rev B).
  • 0.35b2: Paul Leaman added Street Fighter II' - Champion Edition (World) and clone (Japan) and Street Fighter II Turbo (Japan).
LEVELS: 12

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Romset: 8003 kb / 28 files / 3.35 zip
history Street Fighter II' - Champion Edition (c) 1992 Capcom.


This was the first official sequel to "Street Fighter II - The World Warriors".


New gameplay additions included the ability to play as any of the four boss characters (increasing the playable roster to twelve) and the option for both players to use the same characters in two-player fights - with an alternate colour scheme introduced to distinguish them from each other. Some minor gameplay revisions were also made to balance the characters out.


Additionally, while in "World Warrior" one-player games could last up to ten rounds in the event of there being no clear winner (at which point the game made the player lose by default), in the Champion Edition this was reduced to just four rounds.


- TECHNICAL -


Capcom Play System hardware (CPS)


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 59.61 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)

= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)


- TRIVIA -


Released in March 1992.


In Japan, the apostrophe-like character on the game's official logo is actually a prime symbol and thus the official title is pronounced "Street Fighter II Dash - Champion Edition". Likewise "Street Fighter II' - Hyper Fighting" is known as "Street Fighter II Dash Turbo - Hyper Fighting" in Japan.


This game is an enhanced version of "Street Fighter II - The World Warrior" :

* Added an alternate color scheme for each character and the ability to select boss characters (Balrog, Vega, Sagat, M. Bison).

* Each stage had different background colors from the original (mainly time of day changes), here are the background changes :

1) Ryu stage : now has midnight blue sky instead of red-orange, and has yellow moon.

2) E. Honda stage : the walls are now yellow, the big picture (excluding the sun) is now blue-purple. The 'Victory' sign is now red-orange. The Hiragana Yu on the left is now red.

3) Blanka stage : the snake is now red, and the houses are now wood color.

4) Guile stage : The sky is now sunset. The tinted canopy on the jet is now purple. The symbol on the ground is now red, and the missile linings are now red.

5) Ken stage : The boat is now blue. The 2 guys on top are now wearing brown clothes and teal clothes. The guy in the trenchcoat and hat is now yellow.

6) Chun Li stage : the 2 customers now wear pink, the second sign is now green, the meats on the ceiling are now brown, and the ground is now a darker color.

7) Zangief stage : The floor is now gold and to the left is now copper. The "Attention" flyers are now red with yellow letters.

8) Dhalsim stage : The stage now has blue curtains, silver stone floor, and blue carpet.

9) Balrog stage : The floor is now purple.

10) Vega stage : The stage now sports a dark blue hue, and the Flamenco dancers are now dressed in pink.

11) Sagat stage : Buddhist statue is gold, and the grass is now a darker green.

12) M. Bison stage : The sky is evening this time.


* New moves were added for some characters.


* The portraits of Chun Li and M. Bison have been recolored.


* Overall hit damage was reduced (favoring combos attacks instead of special moves).


* Special moves were tweaked a bit (i.e. : the fighting styles of Ryu and Ken were distinguishable from one another)


* The main title screen was changed from black to blue.


* Various cosmetic enhancements were made to each character's physical appearance.


* In "Street Fighter II - The World Warrior", Ryu's stage featured breakable 'Fuurinkazan' signs. These signs have been removed in this game and are not seen again until "Hyper Street Fighter II - The Anniversary Edition".


* In Ken's original SFII stage, there were 2 barrels and a stack of boxes which were a single breakable item. From "Street Fighter II' - Champion Edition" to "Super Street Fighter II Turbo", there is just a single barrel in Ken's stage. The two barrels and stack of boxes from the original SFII would later return in "Hyper Street Fighter II - The Anniversary Edition".


* Sagat's stage in the original SFII stage had a palm tree in the foreground. The palm tree is gone in this game and does not return.


Various unofficial hacks of this game are known as "V004", "Accelerator Pt+.II", "Rainbow", "YYC", "Kouryu" and "Red Wave".


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) 21/03/1991.


- UPDATES -


US versions are slightly different, they have the 'Winners Don't Use Drugs' screen.


- TIPS AND TRICKS -


* Characters stats : If you enter the classic Konami code Up(x2), Down(x2), Left, Right, Left, Right, MP, LP on the 2nd player side during the demo fight in attract mode, it makes a bunch of zeros appear.

First line contains 0001 0002 0003 0004

Second line contains 0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016


0001 = No idea, probably some sort of 'experience points' for 1P side.

0002 = The no. of coins put in in the left-hand slot.

0003 = Same as 0001, but for 2nd player.

0004 = Same as 0002, but for right-hand slot.

0005 = No. of times Ryu has been used.

0006 = No. of times Honda has been used.

0007 = No. of times Blanka has been used.

0008 = No. of times Guile has been used.

0009 = No. of times Ken has been used.

0010 = No. of times Chun Li has been used.

0011 = No. of times Zangief has been used.

0012 = No. of times Dhalsim has been used.

0013 = No. of times Balrog has been used.

0014 = No. of times Sagat has been used.

0015 = No. of times Vega has been used.

0016 = No. of times M. Bison has been used.


* Special Ending : finish the game on one quarter to see an additional credit sequence.


- SERIES -
  1. Street Fighter (1987)
  2. Street Fighter II - The World Warrior (1991)
  3. Street Fighter II' - Champion Edition (1992)
  4. Street Fighter II' - Hyper Fighting (1992)
  5. Super Street Fighter II - The New Challengers (1993)
  6. Super Street Fighter II Turbo (1994)
  7. Street Fighter Alpha - Warriors' Dreams (1995)
  8. Street Fighter Alpha 2 (1996)
  9. Street Fighter III - New Generation (1997)
  10. Street Fighter III - 2nd Impact : Giant Attack (1998)
  11. Street Fighter Alpha 3 (1998)
  12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
  13. Hyper Street Fighter II - The Anniversary Edition (2003)
  14. Street Fighter IV (2008)
  15. Super Street Fighter IV (2010)
  16. - STAFF -
    • Planner : Akira Nishitani (NIN), Akiman
    • Character designers : S.Y, Ikusan Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ball Boy (Ballboy), Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S-Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki
    • Programmers : Shin., Marina, Macchan, Ecchro!!
    • Sound : Yoko Shimomura (Shimo-P.), Isao Abe (Oyaji-Oyaji)
    • Special Thanks : CBX, AND, POO, Kanekon, Shono., Hirakin., Nac Kai, Erlingr Ogachy, James Goddard (DJames.)
    • - PORTS -
    • * Consoles :
    • Nintendo Super Famicom (1993, "Street Fighter II Turbo") : Featured as the port's 'Normal' mode.
    • Sega Mega Drive (1993, "Street Fighter II Dash Plus" in Japan, "Street Fighter II' Special Champion Edition" outside Japan)
    • NEC PC-Engine (1993, "Street Fighter II Dash") : Japanese release only.
    • Sega Master System (1997 - a brazilian port by TECTOY)
    • Sony PlayStation (1998, "Capcom Generation 5") : Japanese release only.
    • Sony PlayStation (1998, "Street Fighter Collection 2")
    • Sega Saturn (1998, "Capcom Generation 5") : Japanese release only.
    • Sony PlayStation 2 (2005, "Capcom Classics Collection")
    • Microsoft XBOX (2005, "Capcom Classics Collection")
    • Sony PSP (2006, "Capcom Classics Collection Reloaded")
    • * Computers :
    • PC [CD-ROM] (2003, "Capcom Arcade Hits Volume 1")
    • * Others :
    • Street Fighter II' Special Champion Edition Plug 'n Play TV Game (2004 - Radica Games) : features Sega Mega Drive's 1993 offering.
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=street-fighter-ii'-champion-edition&page=detail&id=2659&o=2
resource links view in MAWS
view in mini MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view game bugs at MAME Testers
view driver bugs at MAME Testers
view in arcade-history.com
view in Games Database
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