| colour emulation | good |
| palette | 3072 |
| display type | raster |
| orientation | horizontal |
| resolution | 384x224 |
| frequency | 59.610000Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 6 |
| coin slots | 2 |
| version added | .035b02 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .139u2 .139 .126u5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| info | 0.139u2 [john666, Smitdogg, The Dumping Union] 0.35b2 [Paul Leaman] Artwork available Bugs:
Other Emulators:
Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Street Fighter II' - Hyper Fighting Super Street Fighter II: The New Challengers Super Street Fighter II - The New Challengers Super Street Fighter II Turbo Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter Zero 2 Alpha Street Fighter Zero 3 Upper Street Fighter III: New Generation Street Fighter III 2nd Impact: Giant Attack Street Fighter III 3rd Strike: Fight for the Future Hyper Street Fighter 2: The Anniversary Edition Street Smart Violence Fight Fatal Fury Fatal Fury 2 Fatal Fury 3 Fatal Fury Special Real Bout Fatal Fury Real Bout Fatal Fury 2 Real Bout Fatal Fury Special Solitary Fighter Art of Fighting Art of Fighting 2 Art of Fighting 3 Burning Rival World Heroes World Heroes 2 World Heroes 2 Jet World Heroes Perfect The History of Martial Arts Power Instinct / Gouketsuji Ichizoku Power Instinct 2 Power Instinct 3 Power Instinct Legends Fighter's History Karnov's Revenge / Fighter's History Dynamite Martial Champion Tao Taido Alien Challenge Aggressors of Dark Kombat Best Of Best Kaiser Knuckle The King of Fighters '94 - 2003 Dragoon Might Savage Reign Breakers Breakers Revenge Kizuna Encounter SD Fighters Touki Denshou -Angel Eyes- JoJo's Venture JoJo's Bizarre Adventure Garou Matrimelee Rage of the Dragons SNK vs. CAPCOM SVC CHAOS Romset: 8003 kb / 28 files / 3.35 zip |
| history | Street Fighter II' - Champion Edition (c) 1992 Capcom. This was the first official sequel to "Street Fighter II - The World Warriors". New gameplay additions included the ability to play as any of the four boss characters (increasing the playable roster to twelve) and the option for both players to use the same characters in two-player fights - with an alternate colour scheme introduced to distinguish them from each other. Some minor gameplay revisions were also made to balance the characters out. Additionally, while in "World Warrior" one-player games could last up to ten rounds in the event of there being no clear winner (at which point the game made the player lose by default), in the Champion Edition this was reduced to just four rounds. - TECHNICAL - Capcom Play System hardware (CPS) Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 3.579545 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 59.61 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 6 = > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce) = > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - Released in March 1992. In Japan, the apostrophe-like character on the game's official logo is actually a prime symbol and thus the official title is pronounced "Street Fighter II Dash - Champion Edition". Likewise "Street Fighter II' - Hyper Fighting" is known as "Street Fighter II Dash Turbo - Hyper Fighting" in Japan. This game is an enhanced version of "Street Fighter II - The World Warrior" : * Added an alternate color scheme for each character and the ability to select boss characters (Balrog, Vega, Sagat, M. Bison). * Each stage had different background colors from the original (mainly time of day changes), here are the background changes : 1) Ryu stage : now has midnight blue sky instead of red-orange, and has yellow moon. 2) E. Honda stage : the walls are now yellow, the big picture (excluding the sun) is now blue-purple. The 'Victory' sign is now red-orange. The Hiragana Yu on the left is now red. 3) Blanka stage : the snake is now red, and the houses are now wood color. 4) Guile stage : The sky is now sunset. The tinted canopy on the jet is now purple. The symbol on the ground is now red, and the missile linings are now red. 5) Ken stage : The boat is now blue. The 2 guys on top are now wearing brown clothes and teal clothes. The guy in the trenchcoat and hat is now yellow. 6) Chun Li stage : the 2 customers now wear pink, the second sign is now green, the meats on the ceiling are now brown, and the ground is now a darker color. 7) Zangief stage : The floor is now gold and to the left is now copper. The "Attention" flyers are now red with yellow letters. 8) Dhalsim stage : The stage now has blue curtains, silver stone floor, and blue carpet. 9) Balrog stage : The floor is now purple. 10) Vega stage : The stage now sports a dark blue hue, and the Flamenco dancers are now dressed in pink. 11) Sagat stage : Buddhist statue is gold, and the grass is now a darker green. 12) M. Bison stage : The sky is evening this time. * New moves were added for some characters. * The portraits of Chun Li and M. Bison have been recolored. * Overall hit damage was reduced (favoring combos attacks instead of special moves). * Special moves were tweaked a bit (i.e. : the fighting styles of Ryu and Ken were distinguishable from one another) * The main title screen was changed from black to blue. * Various cosmetic enhancements were made to each character's physical appearance. * In "Street Fighter II - The World Warrior", Ryu's stage featured breakable 'Fuurinkazan' signs. These signs have been removed in this game and are not seen again until "Hyper Street Fighter II - The Anniversary Edition". * In Ken's original SFII stage, there were 2 barrels and a stack of boxes which were a single breakable item. From "Street Fighter II' - Champion Edition" to "Super Street Fighter II Turbo", there is just a single barrel in Ken's stage. The two barrels and stack of boxes from the original SFII would later return in "Hyper Street Fighter II - The Anniversary Edition". * Sagat's stage in the original SFII stage had a palm tree in the foreground. The palm tree is gone in this game and does not return. Various unofficial hacks of this game are known as "V004", "Accelerator Pt+.II", "Rainbow", "YYC", "Kouryu" and "Red Wave". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) 21/03/1991. - UPDATES - US versions are slightly different, they have the 'Winners Don't Use Drugs' screen. - TIPS AND TRICKS - * Characters stats : If you enter the classic Konami code Up(x2), Down(x2), Left, Right, Left, Right, MP, LP on the 2nd player side during the demo fight in attract mode, it makes a bunch of zeros appear. First line contains 0001 0002 0003 0004 Second line contains 0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016 0001 = No idea, probably some sort of 'experience points' for 1P side. 0002 = The no. of coins put in in the left-hand slot. 0003 = Same as 0001, but for 2nd player. 0004 = Same as 0002, but for right-hand slot. 0005 = No. of times Ryu has been used. 0006 = No. of times Honda has been used. 0007 = No. of times Blanka has been used. 0008 = No. of times Guile has been used. 0009 = No. of times Ken has been used. 0010 = No. of times Chun Li has been used. 0011 = No. of times Zangief has been used. 0012 = No. of times Dhalsim has been used. 0013 = No. of times Balrog has been used. 0014 = No. of times Sagat has been used. 0015 = No. of times Vega has been used. 0016 = No. of times M. Bison has been used. * Special Ending : finish the game on one quarter to see an additional credit sequence. - SERIES -
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| resource links | view in MAWS view in mini MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view game bugs at MAME Testers view driver bugs at MAME Testers view in arcade-history.com view in Games Database |