game
icon
title Roc'n Rope
set name rocnrope
manufacturer Konami
year 1983
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source rocnrope.c
snapshots PS: in game | title | scores | gameover / MW: in game / CT: in game | title / Mr. Do: artwork / Dany69: artwork / EJ: in game / artwork: cabinet | marquee | PCB
zoom
rating

66.2% after 48 votes
 
clones Roc'n Rope (Kosuka)
display
colour emulation good
palette 512
display type raster
orientation vertical
resolution 224x256
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 2
coin slots 2
hardware
cpu M6809 @ 1.536MHz
cpu Z80 @ 1.789772MHz
audio AY-3-8910A @ 1.789772MHz
audio AY-3-8910A @ 1.789772MHz
audio RC Filter
audio RC Filter
audio RC Filter
audio RC Filter
audio RC Filter
audio RC Filter
data
version added .036b10
last change(s) .129
roms
name size crc set flags sha1
rr1.1h  8192  83093134  rocnrope    c9509cfb9f9043cd6c226cc84dbc2e2b744488f6 
rr2.2h  8192  75af8697  rocnrope    70bb4b838cdafedf3d94425fad84f77815898d83 
rr3.3h  8192  b21372b1  rocnrope    c08ab3caaa646f4752f890d8339bce6b723864bb 
rr4.4h  8192  7acb2a05  rocnrope    93762d1890f40abc98372a2aa9fe0f63252b6389 
rnr_h5.vid  8192  150a6264  rocnrope    930ccf8dcf4971d0a15f406d9114be5ecfaa1727 
rnr_7a.snd  4096  75d2c4e2  rocnrope    b701019b4e7b06b268be660ce7958b5367318c27 
rnr_8a.snd  4096  ca4325ae  rocnrope    34ac035c0c2ed6bcafde1491d976bb9e9d2a2a7d 
rnr_a11.vid  8192  afdaba5e  rocnrope    27c090cb1c3767c997daeedbe1ba24786f9e78f1 
rnr_a12.vid  8192  054cafeb  rocnrope    4c3cd850b347217af3dd5c9bb84bcff7b30689bd 
rnr_a9.vid  8192  9d2166b2  rocnrope    42d2b05360e58b1b2b3ad06c98eb46d9da2b1c21 
rnr_a10.vid  8192  aff6e22f  rocnrope    476d67821519feddc9f9c8537b46e6eede790035 
rnr_h12.vid  8192  e2114539  rocnrope    0ea19ae4d7c2da14f23c81abb8e2c931785b2715 
rnr_h11.vid  8192  169a8f3f  rocnrope    182c7c9b9849ebb57b3ff7c0b629f2f8e2efa9ba 
a17_prom.bin  32  22ad2c3e  rocnrope    1c2198b286c75aa9e78d000432795b1ce86ad6b9 
b16_prom.bin  256  750a9677  rocnrope    7a5b4aed5f87180850657b8852bb3f3138d58b5b 
rocnrope.pr3  256  b5c75a27  rocnrope    923d6ccf015fd7458494416cc05426cc922a9238 
h100.6g    rocnrope  no dump   
additional information
info 0.36b10 [Nicola Salmoria]

0.30 [Chris Hardy]

Artwork available

Bugs:
  • "Roc'n Rope" clone named "Rope Man" is missing in MAME. Rope Man is an european clone of Roc'n Rope. mcp (ID 03811)
WIP:
  • 0.135u3: Fabio Priuli added common driver data struct to Roc'n Rope.
  • 0.135u2: Fabio Priuli added save state support to Roc'n Rope.
  • 0.133u1: Renamed (rocnropk) to (rocnropek).
  • 0.131u1: Angelo Salese merged memory maps in Roc'n Rope.
  • 0.129u5: XTAL and divisors for Roc'n Rope verified in schematics [Couriersud]. Changed M6809 CPU1 clock speed to 1536000 Hz.
  • 0.129: Kevin Eshbach added placeholders for various PALs on the Roc'n Rope systems.
  • 0.123u1: Zsolt Vasvari removed color tables from Roc'n Rope. Added resnet.c color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors.
  • 0.93: Added 6x RC_Filter.
  • 0.71u1: Curt Coder converted Roc'n Rope to use tilemaps.
  • 0.67: Changed M6809 CPU1 clock speed to 1.6MHz (attract mode depends on this to work correctly).
  • 0.36b10: Nicola Salmoria added Roc'n Rope (Konami 1983). Renamed (rocnrope) to (rocnropk). Removed Rope Man (bootleg).
  • 17th November 1999: Nicola added another Rock'n Rope romset.
  • 0.35b8: Changed Z80 CPU2 clock speed to 1789772 Hz.
  • 0.33b7: Changed description to 'Roc'n Rope'.
  • 0.31: Paul Swan accurate the colors in Roc'n Rope. Jim Hernandez fixed music tempo and pitch in Roc'n Rope.
  • 0.30: Chris Hardy added Rock'n'Rope (Konami 1983) and clone Rope Man. Based on drivers from Juno First emulator by Chris Hardy. Colors come from the bootleg version, they might be correct for that version, but they are wrong for the original. The bootleg version crashes when you start a game. This is might be due to a slightly different encryption scheme.
ARCADE RELEASE: Rock'n Rope (Konami) - 1983/Mar

LEVELS: 4

Other Emulators:
  • CottAGE
  • JEmu2
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Romset: 97 kb / 17 files / 47.8 zip
history Roc'n Rope (c) 1983 Konami.


An incredibly difficult yet playable platform game featuring 4 different levels. The player takes on the role of a an archeologist whose mission it is to return the missing tail feathers to the golden Phoenix. The archeologist is armed with a harpoon gun and uses it to fire a rope into a platform above, in order to climb up the rope and progress up the level. This is vaguely similar to the superb 'telescopic arm' feature that appeared in Capcom's superb "Bionic Commandos".


All levels are patrolled by enemies in the form of dinosaurs and cavemen and all are deadly to the touch. Some cavemen will pull on the harpoon rope while the archeologist is climbing it. This will result in the player falling from the rope and losing a life. The archeologist is armed with a light ray that will kill the enemies.


A breakdown of the game's 4 levels :


* The 1st level is possibly the most difficult in the game. Players begin at the bottom left of the screen and must work their way up to the Roc, who is sitting at the upper right of the screen. There are many layers of ledges coming out from the sides of the screen. While the middle of the screen is open to the sky (except for a few floating platforms). To reach the top, players must use the harpoon gun to climb diagonally back and forth until they reach the top (ensuring that the Phoenix feathers have been collected on the way).


* The 2nd level is set underground. There are a lot of dinosaurs on this screen and far fewer platforms than on the first level. Many of the platforms stretch completely across the screen, so there aren't many pitfalls to be wary of. Once again, players must get the archeologist to the top of the screen to complete the level.


* The 3rd level is set outdoors. A 'ferris wheel' style rotating platform sits in the center of the screen, but this can be avoided if players don't wish to use it. The easiest route to the top is on the right-hand side of the level.


* The 4th and final level is shaped a little like a mountain. The player's main concern here is a large waterfall in the center of the screen. Players must time their harpoon climb just right to avoid being killed by the deadly waters. Once this level is finished, the game starts over with an increased level of difficulty.


- TECHNICAL -


Roc'n Rope was only available in an upright configuration. This upright was in a wood-grained cabinet that was similar in construction to the "Frogger" cabinet. The sideart was a large sticker showing an adventurer posing with a harpoon gun and a bird. The marquee shows this same adventurer firing his harpoon gun across a chasm at an unsuspecting dinosaur, while a cartoon caveman looks on suspiciously. The monitor bezel was unadorned, although most machines had a little instruction card underneath the glass. The control panel was a solid green and featured a single joystick mounted centrally, with two buttons to either side, which allowed for the game to be played with either hand.


Game ID : GX364


Main CPU : M6809 (@ 1.6 Mhz)

Sound CPU : Z80 (@ 1.789772 Mhz)

Sound Chips : (2x) AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 32


Players : 2

Control : 4-way joystick

Buttons : 2


- TRIVIA -


Released in March 1983.


- TIPS AND TRICKS -


* Learn the angle at which you throw the rope : The rope is thrown at a very shallow angle. The rope ends up hown long distances. Learning this angle is the first step to mastering this game.


* Be careful of heights : If you fall a distance longer than the height of you character, that couns as a miss. Be careful when you fall.


* Use the rope to beat enemies : If you cut the rope when the enemy is hanging from it, you can beat the enemy. Attacking with the rope is extremely fun.


* Keep an eye on enemy movements : Right before the enemy moves up or down or hangs from the rope, the enemy always moves n a certain way. Learn the enemy's behavior and take action quickly.


* Make good use of the power food : Not only do you become invincible when you obtain the power food, but you also speed up! While taking out enemies is a good idea, you may want to consider traveling the level instead.


- PORTS -


* Consoles :

Colecovision (1983)

Sony PlayStation (1999, "Konami Arcade Classics")

Nintendo DS (2007, "Konami Classics Series - Arcade Hits")


- SOURCES -


Game's rom.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=roc'n-rope&page=detail&id=2244&o=2
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