colour emulation | good |
palette | 65536 |
display type | raster |
orientation | horizontal |
resolution | 640x480 |
frequency | 60.000000Hz |
sound emulation | imperfect |
channels | stereo |
cpu | CXD8661R @ 100MHz |
cpu | Panasonic MN10200 @ 12.5MHz |
audio | Speaker |
audio | Speaker |
audio | SPU @ 33.8688MHz |
audio | ZSG-2 @ 12.5MHz |
version added | .130u2 | ||||||||||||||||||||||||
last change(s) | none | ||||||||||||||||||||||||
roms |
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CHD |
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art | no cabinet, marquee, flyer, control panel or PCB images found |
info | 0.130u2 [Guru] PCMCIA Card required WIP:
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history | Zooo (c) 2004 Success. A puzzle game. The player has to line up the animals pictures and make them disappear. - TECHNICAL - Taito G-Net hardware Main CPU : R3000A 32 bit RISC processor, Clock - 50MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB Sound CPU : Panasonic MN1020012A - TRIVIA - Developed by Buddiez. - PORTS - * Consoles : Nintendo Game Boy Advance (2003, "Minna No Soft Series - ZOOO") [Japan] Nintendo Game Boy Advance (2003, "Zooo") [USA and Europe] Nintendo DS (2004, "Zoo Keeper") Sony PlayStation 2 (2004, "Zoo Puzzle") [Europe] Microsoft XBox 360 (Zoo Keeper - unreleased prototype) - SOURCES - Game's ROM. Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=zooo&page=detail&id=4423&o=2 |
resource links | view in MAWS view in mini MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view game bugs at MAME Testers view driver bugs at MAME Testers view in arcade-history.com view in System16 |