display
colour emulation good
palette 65536
display type raster
orientation horizontal
resolution 640x480
frequency 60.000000Hz
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sound
sound emulation imperfect
channels stereo
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controls
players 4
nplayers 2P sim
controls joy
buttons 3
coin slots 4
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hardware
cpu CXD8661R @ 100MHz
cpu Panasonic MN10200 @ 12.5MHz
audio Speaker
audio Speaker
audio SPU @ 33.8688MHz
audio ZSG-2 @ 12.5MHz
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data
version added .130u2
last change(s) none
roms
name size crc set flags sha1
flash.u30  2097152  c48c8236  taitogn    c6dad60266ce2ff635696bc0d91903c543273559 
flashv2.u30  2097152  cae462d3  taitogn    f1b10846a8423d9fe021191c5876190857c3d2a4 
coh-3002t.353  524288  03967fa7  taitogn    0e17fec2286e4e25deb23d40e41ce0986f373d49 
CHD
name md5 set
zooo    zooo 
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cabinet art
art no cabinet, marquee, flyer, control panel or PCB images found
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additional information
info 0.130u2 [Guru]

PCMCIA Card required

WIP:
  • 0.130u2: Guru added Zooo (V2.01J) (Success 2004).
Card: 39.1 MB (Compressed: 11.7)
history Zooo (c) 2004 Success.


A puzzle game. The player has to line up the animals pictures and make them disappear.


- TECHNICAL -


Taito G-Net hardware


Main CPU : R3000A 32 bit RISC processor, Clock - 50MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB

Sound CPU : Panasonic MN1020012A


- TRIVIA -


Developed by Buddiez.


- PORTS -


* Consoles :

Nintendo Game Boy Advance (2003, "Minna No Soft Series - ZOOO") [Japan]

Nintendo Game Boy Advance (2003, "Zooo") [USA and Europe]

Nintendo DS (2004, "Zoo Keeper")

Sony PlayStation 2 (2004, "Zoo Puzzle") [Europe]

Microsoft XBox 360 (Zoo Keeper - unreleased prototype)


- SOURCES -


Game's ROM.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=zooo&page=detail&id=4423&o=2
resource links view in MAWS
view in mini MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view game bugs at MAME Testers
view driver bugs at MAME Testers
view in arcade-history.com
view in System16
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