colour emulation good
palette 8704
display type raster
orientation horizontal
resolution 384x240
frequency 60.000000Hz
sound emulation good
channels stereo
players 2
nplayers 2P sim
controls lightgun
buttons 2
coin slots 2
cpu 68000 @ 16MHz
audio Speaker
audio Speaker
audio X1-010 @ 16MHz
version added .064
last change(s) none
name size crc set flags sha1
fy001003.3  524288  0b34b8f7  zombraid    8c6d7d208ece08695169f2e06806e7e55c595eb2 
fy001004.4  524288  71bfeb1a  zombraid    75747b0c6e655624a5dc2e4fa8f16a6a51bd8769 
fy001002.103  524288  313fd68f  zombraid    792733acc72b4719b3f7f79b57fb874c71e8abfb 
fy001001.102  524288  a0f61f13  zombraid    ba14c5ae0d0b3f217c130eeebd987dfde4c64c0d 
fy001006.200  2097152  e9ae99f7  zombraid    7ffd62e5db4a48d362c90e8fca991c5b63f22bd8 
fy001008.66  2097152  73d7b0e1  zombraid    aa332b563005edb1a6e20fbceaba68b56761a634 
fy001007.65  1048576  b2fc2c81  zombraid    2c529beccea353c3e90563215ddf3d8931e0fb83 
fy001010.68  2097152  8b40ed7a  zombraid    05fcd7947a8419cab5ed2305fba9a671911e4850 
fy001009.67  1048576  6bcca641  zombraid    49c9106e6f23e25e5b5917af11fc48d34457c61a 
fy001012.b  2097152  fd30e102  zombraid    ae02f94f69aa301b0c37921ca1117e3ad20467b5 
fy001011.a  2097152  e3c431de  zombraid    1030adacbbfabc00231417e09f3de40e3052f65c 
cabinet art
cabinet zombraid.png
control panel zombraid.png
flyer zombraid.png
additional information
info 0.64 [David Haywood]

  • To calibrate the guns use F2 (Service Mode) and then reset F3 or restart MAME. Use CTRL or ALT and highlight "7. Gun Adjust Mode". Hit 1 (P1 Start) two times to begin gun adjustments. Just follow the directions, aiming at the targets for both guns. When done, use F2 to shut off Service Mode and reset F3 or restart MAME.
  • When the flip screen dipswitch it set, there are many glitches. Karasu (ID 00103)
  • 0.141: Changed palettesize from 4608 to 8704 colors.
  • 0.137u2: Howard Casto hooked up Gun Recoil outputs for Zombie Raid.
  • 0.124: Derrick Renaud changed the Zombie Raid gun input ports to work with the calibrated settings.
  • 0.123u2: Changed palettesize to 4608 colors.
  • 0.65: Changed visible area to 384x240.
  • 0.64: David Haywood added Zombie Raid (US) (American Sammy 1995).
  • 11th January 2003: Paul Priest added gun emulation to Zombie Raid in the Seta driver and Stephane Humbert fixed some of the dipswitches in it.
  • 9th January 2003: David Haywood added Zombie Raid to the Seta driver but it's unplayable because the controls aren't hooked up and the sound is not emulated.
  • 20th November 2002: Guru - Zombie Raid (Sammy 1995) arrived from Pelle.

Other Emulators:
  • FB Alpha
  • Raine
Recommended Games (Horror):

Monster Bash


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Beast Busters 2nd Nightmare

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Night Slashers

Action Hollywood (Transilvania)

Zombie Raid

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House of the Dead

House of the Dead 2

House of the Dead III


Ghoul Panic


Zombie Revenge

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Recommended Games (Shooting 3):

Operation Wolf

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Terminator 2 - Judgment Day

G.I. Joe

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Alien3: The Gun

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Dragon Gun

Jurassic Park

Jurassic Park 3

Under Fire

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Lord of Gun

Revolution X

Target Hits

Virtua Cop

Virtua Cop 2

Crypt Killer

Mobil Suit Gundam Final Shooting

Time Crisis

Zombie Raid

Area 51

Maximum Force

Area 51 / Maximum Force Duo

Area 51: Site 4

Crazy Fight

Lethal Justice

Police Trainer

House of the Dead

House of the Dead 2

The House of the Dead III

Behind Enemy Lines



Flame Gunner

Golgo 13

Golgo 13 Kiseki no Dandou

Invasion - The Abductors


Death Crimson OX

Gun Spike

Silent Scope

Silent Scope 2

Silent Scope EX

The Typing of the Dead

Confidential Mission

Gun Survivor 2: Bio Hazard Code Veronica

Lupin The Third - The Shooting

Ranger Mission

Romset: 14336 kb / 11 files / 6.38 zip
history Zombie Raid (c) 1995 American Sammy.

Welcome to the extraordinary world of Zombie Raid. Players use specially designed sawed-off shotguns with pump action reload to fight their way through the graveyard, through castles and dungeons and even through the mad scientist's laboratory. Battle all kinds of ghastly creatures, like zombies and other frightful beings. You may feel like you're lost in a horror movie!

A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless!


Cabinet dimensions : 76'' High x 41'' Deep x 31'' Wide.

Cabinet weight : 400 lbs.

Monitor : 25''.

Game ID : SZR-001

Main CPU : 68000 (@ 16 Mhz)

Sound Chips : X1-010 (@ 16 Mhz)

Screen orientation : Horizontal

Video resolution : 384 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 1536

Players : 2

Control : lightgun

Buttons : 2 (SHOOT, RELOAD)


* Crystal Codes :

Level 2 : The Crystal Code is posted at the end of the level, on the 2 pillars framing the wrought iron gate (below the head with the horns).

Level 3 : At end of level is elevator with zombies, after kill ALL elevator's zombies Red Crystal appear on screen.

Level 4 : The Blue Crystal is hidden in a statuette on a pillar (the statuette resembles the level 2 famous head with the horns).

Level 5 : The Green Crystal is obtained at the end of the level by killing the 2-heads monster.

To fight the final boss, the Crystal Codes seen on level 2 should be inserted : Red, Green, Blue - if not it is assured death.

In game are secret entrances where you will find special items:

1. At end of first graveyard is grave with your initials, behind this grave is tree and 'man with gun'. Shoot to this tree over 'man with gun' when screen move up. If you shot in right place on tree secret entrance will appear. In this secret entrance are items :

- LIGHTNING : lightning weapon

- CRUCIFIX : restore full energy when you lost all energy. Item can be used once (automatic).

2. In mission 3 when you enter to area after door opened by hidden lever, screen will move first to left, next to right. On left side one pillar is fault. Shot to this place where pillar should be - secret entrance will open. In this secret entrance are:

- SCOPE : crosshair

- BOMB : bomb icon will appear in left-upper corner. Shot it and whole screen explode. Item can be used once.

3. Again in mission 3, immediately after elevator shot to the wall right to the pillar. Secret entrance will open. In this secret entrance are items:

- AMMOx2 : auto-reload. Now you can use fire button only, gun will reload automatically.

- BLUE POTION : extra life

In game are more secret entrances but where ?

Some extra shots :

1. Shot to the second well on mission 3 using shotgun weapon - ghostbusters ghost will appear in the well.

2. When you shot to the ground using right weapon (not lightning) flowers will appear. When you shot 3 flowers then a butterfly will appear on screen, shoot the butterfly, it gives extra items.

3. On first graveyard are black cats, when you kill cat he give extra energy.

4. In mission 3 when sewers end and screen move up and stop then shot to the center in middle wall - secret lever will appear. When you trigger this lever on screen will appear clown on cycle - no idea for what.

Use FIRE weapon and you will easy finish game.

  • Producer : Onijust (ONJ)
  • Programmers : Tomohiro Takahashi (TOM), Hiroaki Murase (MRS)
  • Graphic design : Isao Suwa (SUW), Ujita in U.S.A. (UJI), Noriyo Antako
  • Sound designer : Brian Schmidt
  • Game designer : George Matono
  • Executive producer : Yoshi Suzuki
  • Supervisors : Jim Miskell, Rick Rochetti
  • Technical supervisor : Kiyo Nishimura
  • Technical assistance : Gen Ozeki
  • Production coordinaor : Brad Faris
  • Cabinet coordinator : Pat O'Brien
  • Cabient designer : Tom Lenick
  • Artwork designer : Paul Faris
  • Electrical supervisor : John Jaron
  • Supervising engineer : Dave Pallotto
  • Mechanic coordinator : James Perales
  • Mechanic engineer : Bob Paneck
  • Game adviser : Dave Cane
  • Creature sound effects : Fred Young
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=zombie-raid&page=detail&id=3257&o=2
resource links view in MAWS
view in mini MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view game bugs at MAME Testers
view driver bugs at MAME Testers
view in arcade-history.com
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Game Endings