display
colour emulation good
palette 2048
display type raster
orientation horizontal
resolution 320x256
frequency 55.470000Hz
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sound
sound emulation good
channels mono
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controls
players 4
nplayers ???
controls joy
buttons 3
coin slots 2
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hardware
cpu V30 @ 16MHz
cpu Z80 @ 3.579545MHz
audio Speaker
audio YM3812 @ 3.579545MHz
audio OKI6295 @ 1.32MHz
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data
version added
last change(s) none since version .53
roms
name size crc set flags sha1
1.d.u024.5k  262144  6cc279be  zeroteamd    63143ba3105d24d133e60ffdb3edc2ceb2d5dc5b 
3.d.u023.6k  262144  0212400d  zeroteamd    28f77b5fddb9d724b735c3ff2255bd518b166e67 
4.d.u025.6l  262144  08813ebb  zeroteamd    454779cec2fd0e71b72f7161e7d9334893ee42de 
2.d.u026.5l  262144  9236129d  zeroteamd    8561ab62e3593cd9353d9ffddedbdb77e9ae2c45 
copx-d2.u0313.6n  262144  a6732ff9  zeroteam    c4856ec77869d9098da24b1bb3d7d58bb74b4cda 
512kb.u1110.5b  65536  efc484ca  zeroteamd    c34b8e3e7f4c2967bc6414348993478ed637d338 
512kb.u072.5s  65536  30ec0241  zeroteamd    a0d0be9458bf97cb9764fb85c988bb816710475e 
512kb.u077.5r  65536  e18b3a75  zeroteamd    3d52bba8d47d0d9108ee79014fd64d6e856a3fde 
musha_back-1.u075.4s  1048576  8b7f9219  zeroteam    3412b6f8a4fe245e521ddcf185a53f2f4520eb57 
musha_back-2.u0714.2s  524288  ce61c952  zeroteam    52a843c8ba428b121fab933dd3b313b2894d80ac 
musha_obj-1.u0811.6f  2097152  45be8029  zeroteam    adc164f9dede9a86b96a4d709e9cba7d2ad0e564 
musha_obj-2.u082.5f  2097152  cb61c19d  zeroteam    151a2ce9c32f3321a974819e9b165dddc31c8153 
8.u105.4a  262144  b4a6e899  zeroteamd    175ab656db3c3258ff10eede89890f62435d2298 
v3c001.pal.u0310.jed  648    zeroteam  no dump   
v3c002.tibpal16l8-25.u0322.jed  648    zeroteam  no dump   
v3c003.ami18cv8p-15.u0619.jed  648    zeroteam  no dump   
v3c004x.ami18cv8pc-25.u0310.jed  648    zeroteam  no dump   
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cabinet art
PCB zeroteam.png
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additional information
info 0.81u1 [Olivier Galibert]

WIP:
  • 0.144: Guru and gp-lee added clone Zero Team (set 5, Korea, Dream Soft license). Changed description to 'Zero Team USA (set 1, US, Fabtek license)' and clones to '(set 2, Japan? (earlier?))', '(set 3, Japan? (later batteryless))' and '(set 4, Taiwan, Liang Hwa license)'. Fixed rom names.
  • 6th June 2011: Guru - Some items arrived: Zero Team 1993 Dream Soft. Thanks to gp-lee.
  • 0.141u4: Fixed rom names.
  • 0.141u1: Angelo Salese added clone 'Zero Team Suicide Revival Kit'. Implemented DMA slot concept to the Raiden 2 driver, giving correct sprite tables for Zero Team. Implemented Seibu COP macro command 0x904 (variant of 0x905), used on Zero Team. Fixed BCD score display bug. Changed 2 players input to 4 with 3 buttons. Added dipswitches 'DSW3', 'Service Mode' and 6x 'Unknown'.
  • 2nd January 2011: Angelo Salese - Like X Se Dae, Zero Team uses the macro command 0x904. Implementing it allowed this game to be somehow input controllable but then it uses collision detection in the same fashion as Legionnaire. Also, gfx are still encrypted, so blobs of random garbage are shown for now.
  • 0.141: O. Galibert implemented ROM banking support in Raiden 2 HW, improving Raiden II and Zero Team behaviour.
  • 0.140u3: Angelo Salese made Zero Team to boot and fixed segmentation fault after OK in clone New Zero Team. Replaced YM2151 sound with YM3812 and removed 2nd OKI6295 sound. Changed visible area to 320x256. Added dipswitches 'DSW0', 'DSW1' and 14x 'Unknown'.
  • 0.133u1: Corrado Tomaselli verified/changed VSync to 55.47 Hz in Zero Team. Renamed (zeroteaa) to (zeroteama), (zeroteab) to (zeroteamb), (zeroteac) to (zeroteamc) and (zerotsel) to (zeroteams).
  • 0.131u1: Uki added clone Zero Team (set 4).
  • 0.124u5: Changed visible area to 344x240.
  • 0.124u3: Seibu implementation cleanups [David Haywood]: Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place. Added the sound CPU to Raiden 2, although it doesn't make any sounds. Added Z80 CPU2 (3579545 Hz) and YM2151 (3579545 Hz), YM2151 (3579545Hz ) and 2x OKI6295 (1022727 Hz) sound. Changed region sound1 ($80000) to sound2 ($0).
  • 0.119u1: David Haywood added clone Zero Team Selection. Added user2 rom (COPDX) and missing gfx2/3 roms (background and sprite).
  • 0.95u2: Added clone Zero Team (set 3). Set contained only program roms, was marked as 'non-encrytped' but program isn't encrypted anyway?!
  • 0.87u2: Added clone Zero Team (set 2). Changed parent description to 'Zero Team (set 1)'.
  • 0.81u7: Added dipswitches 'Coin A/B' and 'Bonus Life'.
  • 0.81u1: Olivier Galibert added Zero Team (Seibu Kaihatsu 1993) and clone New Zero Team. Unemulated protection.
  • 2nd April 2004: Olivier Galibert - Zero Team sets including New Zero Team were added to the driver but they don't do much.
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Romset: 7360 kb / 13 files / 5.46 zip
history Zero Team (c) 1993 Seibu Kaihatsu.


A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosses and rescue the kidnapped girl.


- TECHNICAL -


Main CPU : V30 (@ 16 Mhz)

Sound CPU : Z80A (@ 3,57 Mhz)

Sound chips : 1xYM3812, 1xOKI6295


Screen orientation : Horizontal

Video resolution : 304 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 2

=> [1] Attack, [2] Jump


- TRIVIA -


There are 4 characters you can choose to play. They are named Ace, Speed, Spin (female) and Big O. Each character has its own speciality. For example, Ace is good at his flying kicks; Speed is the fastest of all; Spin's intercepting is marvellous since she has long arms, which allows her to slap her opponents easily; Big O is slow, but he has the most powerful punches.

Do not expect to defeat the enemies in a single session every time. The AI level of this game is quite impressive even though it was created back in 1993. The enemies will use different approaches and unpredictable movement to defeat the player.


- TIPS AND TRICKS -


Never underestimate the enemies; go step by step and do not rush. The enemies are programmed to surround the player on both sides, both front and back. If you get surrounded, find a way out by using flying kicks, then try to group the enemies in one whole bunch and then punch them into ashes.

Super power can be used against the boss or other enemies. To use it, for Ace, press Punch three times continuously, followed by a short pause (half second), then press Punch again. For Speed, press Punch four times then pause and press Punch again. Normally, you can figure how many punches have been made by listening to the punching sound that bursts from the machine.


To get the highest score, one must finish the objects in bonus stage fast. A single player will be given 20 seconds to finish the objects. More time left over means more points.


Spin will score more when destroying enemies. The total points in a single session can be up to 13 million.


Use the stinger or bazooka wisely. Do not waste the bullet if you can use your flying kicks to trash the enemies. Wait until the boss appears and then open fire.


The total time needed to finish the game in one session is around 45 minutes.


- SERIES -
  1. Zero Team (1993)
  2. New Zero Team (1993)
  3. - STAFF -
    • PRODUCER : HITOSHI HAMADA
    • DIRECTOR : TADASHI SEGAWA
    • PROGRAMMER IN CHARGE : Tetsuya Kawaguchi (T.KAWAGUCHI)
    • MAIN PROGRAMMER : KAZUKI SEKIMORI
    • SUB PROGRAMMER : YORITAKA KASAI
    • ART DIRECTOR : TOSHINOBU KOMAZAWA
    • CHARACTER DESIGN : MASAO MATSUZAWA, MASARU IIJIMA
    • CG ARTISTS : TAKAHIDE WADA, HIRONORI MATSUO, SHOICHI YANO, MASAAKI KAMIJOE, KENJI HAYAKAWA
    • HARDWARE DESIGN : TADASHI SEGAWA
    • HARDWARE ASSISTANT : SYUICHI MORI, EIICHI YAMADA
    • MUSIC COMPOSER : REIICHI YAMANAKA
    • SOUND EFFECTS : GOH SATOU
    • THANKS : HIROAKI OHTAKE, JIN ISHIGAKI, KAZUTOSHI SHOJI, HIROSHI YOSHIDA
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=zero-team&page=detail&id=3301&o=2
resource links view in MAWS
view in mini MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view game bugs at MAME Testers
view driver bugs at MAME Testers
view in arcade-history.com
view in arcade-history.com
view in arcade-history.com
view in KLOV
view in The Arcade Flyer Archive
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