display
colour emulation good
palette 2048
display type raster
orientation horizontal
resolution 344x240
frequency 60.000000Hz
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sound
sound emulation preliminary
channels mono
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controls
players 2
nplayers ???
controls 8 way joystick
buttons 2
coin slots 2
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hardware
cpu V30 @ 16MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio OKI6295 @ 1.022727MHz
audio OKI6295 @ 1.022727MHz
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data
version added .131u1
last change(s) none
roms
name size crc set flags sha1
b1.024  262144  528de3b9  zeroteac    9ca8cdc0212f2540e852d20ab4c04f68b967d024 
b3.023  262144  3688739a  zeroteac    f98f461fb8e7804b3b4020a5e3762d36d6458a62 
b2.025  262144  5176015e  zeroteac    6b372564b2f1b1f56cae0c98f4ca588b784bfa3d 
b4.026  262144  c79925cb  zeroteac    aaff9f626ec61bc0ff038ebd722fe361dccc49fb 
copx-d2  262144  a6732ff9  zeroteam    c4856ec77869d9098da24b1bb3d7d58bb74b4cda 
5.bin  65536  efc484ca  zeroteac    c34b8e3e7f4c2967bc6414348993478ed637d338 
b7.072  65536  30ec0241  zeroteac    a0d0be9458bf97cb9764fb85c988bb816710475e 
b8.077  65536  e18b3a75  zeroteac    3d52bba8d47d0d9108ee79014fd64d6e856a3fde 
back-1  1048576  8b7f9219  zeroteam    3412b6f8a4fe245e521ddcf185a53f2f4520eb57 
back-2  524288  ce61c952  zeroteam    52a843c8ba428b121fab933dd3b313b2894d80ac 
obj-1  2097152  45be8029  zeroteam    adc164f9dede9a86b96a4d709e9cba7d2ad0e564 
obj-2  2097152  cb61c19d  zeroteam    151a2ce9c32f3321a974819e9b165dddc31c8153 
6.105  262144  b4a6e899  zeroteac    175ab656db3c3258ff10eede89890f62435d2298 
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cabinet art
PCB zeroteam.png
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additional information
info 0.81u1 [Olivier Galibert]

TODO:
  • The board has a suicide battery and a Sony-designed encryption chip
WIP:
  • 0.131u1: Uki added clone Zero Team (set 4).
  • 0.124u5: Changed visible area to 344x240.
  • 0.124u3: Seibu implementation cleanups [David Haywood]: Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place. Added the sound CPU to Raiden 2, although it doesn't make any sounds. Added Z80 CPU2 (3579545 Hz) and YM2151 (3579545 Hz), YM2151 (3579545Hz ) and 2x OKI6295 (1022727 Hz) sound. Changed region sound1 ($80000) to sound2 ($0).
  • 0.119u1: David Haywood added clone Zero Team Selection. Added user2 rom (COPDX) and missing gfx2/3 roms (background and sprite).
  • 0.95u2: Added clone Zero Team (set 3). Set contained only program roms, was marked as 'non-encrytped' but program isn't encrypted anyway?!
  • 0.87u2: Added clone Zero Team (set 2).
  • 0.81u7: Added dipswitches 'Coin A/B' and 'Bonus Life'.
  • 0.81u1: Olivier Galibert added Zero Team (Seibu Kaihatsu 1993) and clone New Zero Team. Unemulated protection.
  • 2nd April 2004: Olivier Galibert - Zero Team sets including New Zero Team were added to the driver but they don't do much.
Romset: 7360 kb / 13 files / 5.53 zip
history Zero Team (c) 1993 Seibu Kaihatsu.


A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosses and rescue the kidnapped girl.


- TECHNICAL -


Main CPU : V30 (@ 16 Mhz)

Sound CPU : Z80A (@ 3,57 Mhz)

Sound chips : 1xYM3812, 1xOKI6295


Screen orientation : Horizontal

Video resolution : 304 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 2

=> [1] Attack, [2] Jump


- TRIVIA -


There are 4 characters you can choose to play. They are named Ace, Speed, Spin (female) and Big O. Each character has its own speciality. For example, Ace is good at his flying kicks; Speed is the fastest of all; Spin's intercepting is marvelous since she has long arms, which allows her to slap her opponents easily; Big O is slow, but he has the most powerful punches.

Do not expect to defeat the enemies in a single session everytime. The AI level of this game is quite impressive even though it was created back in 1993. The enemies will use different approaches and unpredictable movement to defeat the player.


- TIPS AND TRICKS -


Never underestimate the enemies; go step by step and do not rush. The enemies are programmed to surround the player on both sides, both front and back. If you get surrounded, find a way out by using flying kicks, then try to group the enemies in one whole bunch and then punch them into ashes.

Super power can be used against the boss or other enemies. To use it, for Ace, press Punch three times continuously, followed by a short pause (half second), then press Punch again. For Speed, press Punch four times then pause and press Punch again. Normally, you can figure how many punches have been made by listening to the punching sound that bursts from the machine.


To get the highest score, one must finish the objects in bonus stage fast. A single player will be given 20 seconds to finish the objects. More time left over means more points.


Spin will score more when destroying enemies. The total points in a single session can be up to 13 million.


Use the stinger or bazooka wisely. Do not waste the bullet if you can use your flying kicks to trash the enemies. Wait until the boss appears and then open fire.


The total time needed to finish the game in one session is around 45 minutes.


- SERIES -
  1. Zero Team (1993)
  2. New Zero Team (1993)
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view game bugs at MAME Testers
view driver bugs at MAME Testers
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
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