colour emulation good
palette 2048
display type raster
orientation horizontal
resolution 344x240
frequency 60.000000Hz
sound emulation preliminary
channels mono
players 2
nplayers ???
controls 8 way joystick
buttons 2
coin slots 2
cpu V30 @ 16MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio OKI6295 @ 1.022727MHz
audio OKI6295 @ 1.022727MHz
version added .095u2
last change(s) none
name size crc set flags sha1
z1  262144  157743d0  zeroteab    f9c84c9025319f76807ef0e79f1ee1599f915b45 
z3  262144  fea7e4e8  zeroteab    08c4bdff82362ae4bcf86fa56fcfc384bbf82b71 
z2  262144  21d68f62  zeroteab    8aa85b38e8f36057ef6c7dce5a2878958ce93ce8 
z4  262144  ce8fe6c2  zeroteab    69627867c7866e43e771ab85014553117044d18d 
copx-d2  262144  a6732ff9  zeroteam    c4856ec77869d9098da24b1bb3d7d58bb74b4cda 
sound  65536  7ec1fbc3  zeroteam    48299d6530f641b18764cc49e283c347d0918a47 
7.5s  65536  9f6aa0f0  zeroteam    1caad7092c07723d12a07aa363ae2aa69cb6be0d 
8.5r  65536  68f7dddc  zeroteam    6938fa974c6ef028751982fdabd6a3820b0d30a8 
back-1  1048576  8b7f9219  zeroteam    3412b6f8a4fe245e521ddcf185a53f2f4520eb57 
back-2  524288  ce61c952  zeroteam    52a843c8ba428b121fab933dd3b313b2894d80ac 
obj-1  2097152  45be8029  zeroteam    adc164f9dede9a86b96a4d709e9cba7d2ad0e564 
obj-2  2097152  cb61c19d  zeroteam    151a2ce9c32f3321a974819e9b165dddc31c8153 
6.pcm  262144  48be32b1  zeroteam    969d2191a3c46871ee8bf93088b3cecce3eccf0c 
cabinet art
PCB zeroteam.png
additional information
info 0.81u1 [Olivier Galibert]

  • The board has a suicide battery and a Sony-designed encryption chip
  • 0.131u1: Uki added clone Zero Team (set 4).
  • 0.124u5: Changed visible area to 344x240.
  • 0.124u3: Seibu implementation cleanups [David Haywood]: Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place. Added the sound CPU to Raiden 2, although it doesn't make any sounds. Added Z80 CPU2 (3579545 Hz) and YM2151 (3579545 Hz), YM2151 (3579545Hz ) and 2x OKI6295 (1022727 Hz) sound. Changed region sound1 ($80000) to sound2 ($0).
  • 0.119u1: David Haywood added clone Zero Team Selection. Added user2 rom (COPDX) and missing gfx2/3 roms (background and sprite).
  • 0.95u2: Added clone Zero Team (set 3). Set contained only program roms, was marked as 'non-encrytped' but program isn't encrypted anyway?!
  • 0.87u2: Added clone Zero Team (set 2).
  • 0.81u7: Added dipswitches 'Coin A/B' and 'Bonus Life'.
  • 0.81u1: Olivier Galibert added Zero Team (Seibu Kaihatsu 1993) and clone New Zero Team. Unemulated protection.
  • 2nd April 2004: Olivier Galibert - Zero Team sets including New Zero Team were added to the driver but they don't do much.
Romset: 7360 kb / 13 files / 5.53 zip
history Zero Team (c) 1993 Seibu Kaihatsu.

A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosses and rescue the kidnapped girl.


Main CPU : V30 (@ 16 Mhz)

Sound CPU : Z80A (@ 3,57 Mhz)

Sound chips : 1xYM3812, 1xOKI6295

Screen orientation : Horizontal

Video resolution : 304 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 2048

Players : 2

Control : 8-way joystick

Buttons : 2

=> [1] Attack, [2] Jump


There are 4 characters you can choose to play. They are named Ace, Speed, Spin (female) and Big O. Each character has its own speciality. For example, Ace is good at his flying kicks; Speed is the fastest of all; Spin's intercepting is marvelous since she has long arms, which allows her to slap her opponents easily; Big O is slow, but he has the most powerful punches.

Do not expect to defeat the enemies in a single session everytime. The AI level of this game is quite impressive even though it was created back in 1993. The enemies will use different approaches and unpredictable movement to defeat the player.


Never underestimate the enemies; go step by step and do not rush. The enemies are programmed to surround the player on both sides, both front and back. If you get surrounded, find a way out by using flying kicks, then try to group the enemies in one whole bunch and then punch them into ashes.

Super power can be used against the boss or other enemies. To use it, for Ace, press Punch three times continuously, followed by a short pause (half second), then press Punch again. For Speed, press Punch four times then pause and press Punch again. Normally, you can figure how many punches have been made by listening to the punching sound that bursts from the machine.

To get the highest score, one must finish the objects in bonus stage fast. A single player will be given 20 seconds to finish the objects. More time left over means more points.

Spin will score more when destroying enemies. The total points in a single session can be up to 13 million.

Use the stinger or bazooka wisely. Do not waste the bullet if you can use your flying kicks to trash the enemies. Wait until the boss appears and then open fire.

The total time needed to finish the game in one session is around 45 minutes.

  1. Zero Team (1993)
  2. New Zero Team (1993)
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view game bugs at MAME Testers
view driver bugs at MAME Testers
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV