display
colour emulation good
palette 0
display type vector
orientation horizontal
frequency 40.000000Hz
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sound
sound emulation imperfect
channels mono
samples elim1.wav
elim2.wav
elim3.wav
elim4.wav
elim5.wav
elim6.wav
elim7.wav
elim8.wav
elim9.wav
elim10.wav
elim11.wav
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controls
players 1
nplayers 2P alt
controls dial
buttons 2
coin slots 2
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hardware
cpu Z80 @ 4MHz
cpu I8035 @ 3.12MHz
audio Speaker
audio Samples
audio AY-3-8910A @ 2MHz
audio Sega Speech Sound Board
audio SP0250 @ 3.12MHz
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data
version added .027
last change(s) .107u3 .104u6 .060
roms
name size crc set flags sha1
1611.cpu-u25  2048  6245aa23  zektor    815f3c7edad9c290b719a60964085e90e7268112 
1586.prom-u1  2048  efeb4fb5  zektor    b337179c01870c953b8d38c20263802e9a7936d3 
1587.prom-u2  2048  daa6c25c  zektor    061e390775b6dd24f85d51951267bca4339a3845 
1588.prom-u3  2048  62b67dde  zektor    831bad0f5a601d6859f69c70d0962c970d92db0e 
1589.prom-u4  2048  c2db0ba4  zektor    658773f2b56ea805d7d678e300f9bbc896fbf176 
1590.prom-u5  2048  4d948414  zektor    f60d295b0f8f798126dbfdc197943d8511238390 
1591.prom-u6  2048  b0556a6c  zektor    84b481cc60dc3df3a1cf18b1ece4c70bcc7bb5a1 
1592.prom-u7  2048  750ecadf  zektor    83ddd482230fbf6cf78a054fb4abd5bc8aec3ec8 
1593.prom-u8  2048  34f8850f  zektor    d93594e529aca8d847c9f1e9055f1840f6069fb2 
1594.prom-u9  2048  52b22ab2  zektor    c8f822a1a54081cfc88149c97b4dc19aa745a8d5 
1595.prom-u10  2048  a704d142  zektor    95c1249a8efd1a69972ffd7a4da76a0bca5095d9 
1596.prom-u11  2048  6975e33d  zektor    3f12037edd6f1b803b5f864789f4b88958ac9578 
1597.prom-u12  2048  d48ab5c2  zektor    3f4faf4b131b120b30cd4e73ff34d5cd7ef6c47a 
1598.prom-u13  2048  ab54a94c  zektor    9dd57b4b6e46d46922933128d9786df011c6133d 
1599.prom-u14  2048  c9d4f3a5  zektor    8516914b49fad85222cbdd9a43609834f5d0f13d 
1600.prom-u15  2048  893b7dbc  zektor    136135f0be2e8dddfa0d21a5f4119ee4685c4866 
1601.prom-u16  2048  867bdf4f  zektor    5974d32d878206abd113f74ba20fa5276cf21a6f 
1602.prom-u17  2048  bd447623  zektor    b8d255aeb32096891379330c5b8adf1d151d70c2 
1603.prom-u18  2048  9f8f10e8  zektor    ffe9d872d9011b3233cb06d966852319f9e4cd01 
1604.prom-u19  2048  ad2f0f6c  zektor    494a224905b1dac58b3b50f65a8be986b68b06f2 
1605.prom-u20  2048  e27d7144  zektor    5b82fda797d86e11882d1f9738a59092c5e3e7d8 
1606.prom-u21  2048  7965f636  zektor    5c8720beedab4979a813ce7f0e8961c863973ff7 
1607.speech-u7  2048  b779884b  zektor    ac07e99717a1f51b79f3e43a5d873ebfa0559320 
1608.speech-u6  4096  637e2b13  zektor    8a470f9a8a722f7ced340c4d32b4cf6f05b3e848 
1609.speech-u5  4096  675ee8e5  zektor    e314482028b8925ad02e833a1d22224533d0a683 
1610.speech-u4  4096  2915c7bd  zektor    3ed98747b5237aa1b3bab6866292370dc2c7655a 
s-c.xyt-u39  1024  56484d19  zektor    61f43126fdcfc230638ed47085ae037a098e6781 
pr-82.cpu-u15  32  c609b79e  zektor    49dbcbb607079a182d7eb396c0da097166ea91c9 
6331.speech-u30  32  adcb81d0  zektor    74b0efc7e8362b0c98e54a6107981cff656d87e1 
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cabinet art
cabinet zektor.png
marquee zektor.png
flyer zektor.png
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additional information
info 0.30 [Brad Oliver]

0.27 [Al Kossow, Brad Oliver]

Samples required

Bugs:
  • Cocktail mode doesn't work properly. Player 2 can fly over the score display. Frotz (ID 00253)
  • There are no separate controls for player 2. Karasu (ID 00107)
WIP:
  • 0.142u1: Added 'Sega Speech Sound Board'.
  • 16th April 2011: Mr. Do - Thanks to NightVoice for vectoring Zektor, which was scanned by TrevEB.
  • 0.122u6: Changed I8035 CPU2 clock speed to 3120000 Hz.
  • 0.107u3: Fixed rom names and changed cpu2 roms to sound1 ($0, 1000, 2000).
  • 0.104u6: Changed Z80 CPU1 clock speed to 4MHz and I8035 CPU2 to 208000 Hz. Added AY8910 (2MHz) sound. Added proms ($0, 400, 420 - Sine table, CPU- and Speech board addressing).
  • 0.71u3: Replaced Custom sound with GI_SP0250. Removed speech samples (zk01 - zk13.wav). Changed I8035 CPU2 clock speed to 3.12MHz. New sample set is required.
  • 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor.
  • 0.60: Added I8035 (208000 Hz) CPU2 and cpu2 roms ($0, 800, 1800, 2800 - 64k for speech code).
  • 0.37b15: Changed description to 'Zektor (revision B)'.
  • 0.35b11: Support for additional sounds for Zektor [Jim Hernandez]. Added samples (elim1 - elim11.wav).
  • 0.30: Brad Oliver added Zektor. This is the original, security chip version of the Sega G-80 vector games. Note that the version previously supported have all been removed.
  • 0.27: Added Zektor (Sega 1982). Al Kossow and Brad Oliver provided a driver for the Sega vector games Eliminator, Space Fury, Star Trek, Tac-Scan and Zektor. Partial sound support (speech) is available through samples for some of them. Control: Arrows = Turn left/right, CTRL = Fire and ALT = Thrust. Known issues: Starts with 99 lives.
Other Emulators:
  • AAE
Recommended Games (Starfighter 2):

Galaxy Game

Space Wars

Star Cruiser

Orbit

Star Castle

Eliminator

Omega Race

Solar Quest

Space Fury

Dark Planet

Zektor

Romset: 60 kb / 29 files / 42.9 zip
history Zektor (c) 08/1982 Sega.


Zektor is a one or two player game that tasks you with the liberation of eight cities that have been seized by the evil cadre of alien robots. In order to liberate a city, you must defeat 3 attack waves of fighters and robo-probes. Fighters and Robo-probes are often shielded (in red), and each consecutive hit reduces the enemies shield strength, until, when the shield drops, a hit will destroy it. In addition, you will encounter three types of Moboids :

* Green Moboids spin the players ship on contact, and bounce enemy ships.

* Blue Moboids bounce all ships.

* Red Moboids destroy all un-shielded ships (including the players ship).


After defeating three attack waves, the Alien Robot holding that city will reappear within rotating protective rings, through which a 'slot shot' neutralizes that Robot, awarding the player a bonus ship and advancement to the next round.


- TECHNICAL -


Sega G80 Vector hardware


Main CPU : Z80 (@ 4 Mhz), I8035 (@ 208 Khz)

Sound Chips : Discrete circuitry, AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz)


Screen orientation : Horizontal

Video resolution : 224 x 256 pixels

Screen refresh : 40.00 Hz

Palette colors : 256


Players : 1

Control : dial

Buttons : 2


- TRIVIA -


The last alien is the alien from 1981's "Space Fury".


- SCORING -


Each round consists of the three attack waves (sub-rounds), which are scored as follows for each enemy ship destroyed :


Rounds 1 & 2

Sub-round 1 : 200 points.

Sub-round 2 : 400 points.

Sub-round 3 : 800 points.


Rounds 3 & 4

Sub-round 1 : 400 points.

Sub-round 2 : 800 points.

Sub-round 3 : 1600 points.


Rounds 5 & 6

Sub-round 1 : 600 points.

Sub-round 2 : 1200 points.

Sub-round 3 : 2400 points.


Rounds 7 & 8

Sub-round 1 : 800 points.

Sub-round 2 : 1600 points.

Sub-round 3 : 3200 points.


- TIPS AND TRICKS -


A Tip : when fighting in 'the city', try to stay in the upper left-hand corner. The city boss will not shoot you there.


- PORTS -


* Consoles :

Sony PlayStation 2 (2006, "Sega Genesis Collection")


- SOURCES -


Game's rom.

Machine's picture.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=zektor&page=detail&id=3241&o=2
resource links view in MAWS
view in mini MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view game bugs at MAME Testers
view driver bugs at MAME Testers
view in arcade-history.com
view in KLOV
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
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