colour emulation good
palette 320
display type raster
orientation vertical
resolution 192x240
frequency 59.943237Hz
sound emulation good
channels mono
players 2
nplayers 2P alt
controls joy
buttons 1
coin slots 2
cpu Z80 @ 4.1MHz
audio Speaker
audio SN76489 @ 4.1MHz
audio SN76489 @ 4.1MHz
version added .034b08
last change(s) none since version .53
name size crc set flags sha1
a4-01.bin  8192  03dcfba2  mrdo    c15e3d0c4225e0ca120bcd28aca39632575f8e11 
yd_d2.c4  8192  7c9d7ce0  yankeedo    37889575c7c83cb647008b038e4efdc87355bd3e 
e4-03.bin  8192  358f5dc2  mrdo    9fed1f5d1d04935d1b77687c8b2f3bfce970dc08 
f4-04.bin  8192  f4190cfc  mrdo    24f5125d900f944294d4eda068b710c8f1c6d39f 
s8-09.bin  4096  aa80c5b6  mrdo    76f9f90deb74598470e7ed565237da38dd07e4e9 
u8-10.bin  4096  d20ec85b  mrdo    9762bbe34d3fa209ea719807c723f57cb6bf4e01 
r8-08.bin  4096  dbdc9ffa  mrdo    93f29fc106283eecbba3fd69cf3c4658aa38ab9f 
n8-07.bin  4096  4b9973db  mrdo    8766c51a345a5e63446e65614c6f665ab5fbe0d7 
yd_d5.h5  4096  f530b79b  yankeedo    bffc4ddf8aa26933c8a15ed40bfa0b4cee85b408 
yd_d6.k5  4096  790579aa  yankeedo    89d8a77d2046cf8cfc393e0f08d361d1886bfec1 
u02--2.bin  32  238a65d7  mrdo    a5b20184a1989db23544296331462ec4d7be7516 
t02--3.bin  32  ae263dc0  mrdo    7072c100b9d692f5bb12b0c9e304425f534481e2 
f10--1.bin  32  16ee4ca2  mrdo    fcba4d103708b9711452009cd29c4f88d2f64cd3 
j10--4.bin  32  ff7fe284  mrdo    3ac8e30011c1fcba0ee8f4dc932f82296c3ba143 
cabinet art
cabinet mrdo.png
marquee mrdo.png
control panel mrdo.png
flyer mrdo.png
PCB mrdo.png
additional information
info 0.18 [Nicola Salmoria]

0.02 [Nicola Salmoria]

Artwork available

  • Press CTRL + F3 for Test-Mode.
  • "Mr Do" (Taito) side-by-side test. Gary Walton (ID 01025)
  • 31st October 2011: Mr. Do - Thanks to inspiration from kelly, I gave the Mr. Do bezel the proper treatment. I taught myself how to use the pencil tool properly in Photoshop, and based on the scan from the BYOAC/CAG artwork, and various photos, I'm finally happy with the end result. We also learned that the original Mr. Do bezel had a pink border around the screen; the blue border version is for conversions. This updates the files for mrdo, docastle, sraider and jjack. Mr. Do also includes the marquee, which is based on zorg's vector work, the BYOAC/CAG version, and photos, to make sure that I got the colors and alignment on the inside of the marquee correct. I'll add the control panel and instruction sticker later, once I finish them correctly.
  • 0.142u3: kunikuni fixed inaccurate color of "SCENE4" in Mr. Do!.
  • 0.139u2: Phil Bennett fixed unable to enter Service Mode in all Mr. Do! sets.
  • 0.136u4: Fabio Priuli added driver_data struct to Mr. Do!.
  • 22nd February 2010: Mr. Do - Until such time that Zorg finishes up vectoring the Mr. Do bezel, I figured I could at least semi-correct the current vector version, so the Universal bezel has been brightened up and replaced for Mr. Do, Mr. Do's Castle, Jumping Jack and Space Raider.
  • 0.136u3: Oliver_A and Tafoid fixed incorrect XTALs in Mr. Do! cause for problems with refresh rate and game speed. Changed Z80 CPU1 and the 2x SN76489 clock speeds to 4.1MHz and VSync to 59.943237.
  • 0.129: Aaron Giles corrected Mr. Do! clocks, video parameters and merged memory maps. MooglyGuy added savestate support to all Mr. Do! games.
  • 9th July 2008: Mr. Do - Added the Gleeb Company version bezel to Mr. Do, scanned and vectored by Jeff Rothe. Also found part of a conversion overlay, and was able to recreate the conversion bezel I had played on so long ago.
  • 0.125u5: Nicola Salmoria fixed colortable creation in Mr. Do! driver. Fixed diode voltage drop value which caused apples to be orange instead of red-orange. The title screen now perfectly matches http://www.flickr.com/photos/arecee/2384126902/sizes/l/ including the logo outline.
  • 0.123u2: Changed palettesize to 320 colors.
  • 21st January 2008: Mr. Do - The current version of the Mr. Do bezel has incorrect tracing and completely wrong colors; Zorg is currently working on this one - YAY!
  • 0.114u3: Replaced SN76496 sound with SN76489.
  • 0.114u1: Justin Szczap added DIP locations to Mr. Do.
  • 4th August 2006: Mr. Do - Fixed the Mr. Do! bezel (it was bugging me that it was off center). Addy may fix this one even better later.
  • 0.59: Changed parent description 'Mr. Do! (Universal)' to 'Mr. Do!' and clone '(Yukidaruma)' to '(prototype)'.
  • 2nd February 2002: Mike Coates fixed scrolling in Mr. Do while flip screen is active.
  • 0.37b10: Nicola Salmoria improved colors in Mr. Do!. Changed VSync to 61.166569 Hz.
  • 0.37b7: Added prom ($60 - timing).
  • 0.36b10: Changed palettesize from 257 to 256 colors.
  • 18th November 2000: Nicola Salmoria fixed a stupid bug in Mr. Do! color PROM decoding.
  • 0.35b6: Changed description of clone 'Yankee DO! (Two Bit Score)' to 'Yankee DO!'.
  • 11th February 1999: Mirko Buffoni has made the interpolation stuff even better. Exed Exes example is about doubling with 50% transparent scanlines (left side), and Mr. Do! example is about doubling with linear interpolation (both sides) and 50% transparent scanlines (left side). All these things are of course off by default.
  • 6th February 1999: Mirko Buffoni has made interpolation routines for MAME. You'll need a powerful machine for this: (it's like ZSNES).
  • 0.34b8: Gareth Hall added Mr. Do! (bugfixed), version with a fixed bug which would allow to get 255 lives. Lee Taylor added Yankee DO! (Two Bit Score)(bootleg 1982 with different graphics).
  • 0.34b6: Nicola Salmoria added clone Mr. Do! (Yukidaruma), bootleg 1982 - with different graphics and music.
  • 0.33b7: Added proms ($0, 20, 40 - palette (high bits), palette (low bits) and sprite color lookup table).
  • 0.30: Lee Taylor added clone Mr. Du! (bootleg 1982). Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series.
  • 0.18: Nicola Salmoria added Mr. Do! (Universal). Renamed (mrdo) to (mrdot).
  • 0.13: Nicola Salmoria added high score saving to Mr. Do!.
  • 0.04: Optimizations in drawgfx(), Mr. Do!'s title screen and intermissions now run faster.
  • 0.02: Nicola Salmoria added Mr. Do! (Taito) (Taito 1982) and clone Mr. Lo!. Game is playable with accurate colors and sound. Control: Arrows = Move around, CTRL = Fire, F1 = Skip level and CTRL+F3 = Test mode. Thanks to Paul Swan for the information on Mr.Do! colors. Known issues: The noise generator is not emulated yet, but I think Mr. Do! doesn't use it anyway.
  • 23rd January 1997: Dumped Mr. Do! (prototype).

Other Emulators:
  • FB Alpha
  • Mimic
  • Retrocade
  • VAntAGE
Recommended Games:
Recommended Games (Maze Digging):


Robby Roto

Dig Dug

Namco Classic Collection Vol.2 (Dig Dug)

Tenkomori Shooting (Dig Dug)

Dig Dug II

Zig Zag

Digger (CVS)

Gold Bug

Mr. Do!

Neo Mr. Do!

The Pit


Boulder Dash

Boulder Dash (Cassette)

Boulder Dash (Max-A-Flex)


Calorie Kun vs Moguranian

Diamond Run

Dangerous Dungeons


Super Toffy

Mr Driller

Mr Driller 2

Mr. Driller G

Mr. Dig

Digger Man (prototype)

Romset: 57 kb / 14 files / 31.2 zip
history Yankee DO! (c) 1982.


Main CPU : Z80 (@ 4 Mhz)

Sound Chips : (2x) SN76496 (@ 4 Mhz)

Screen orientation : Vertical

Video resolution : 192 x 240 pixels

Screen refresh : 61.17 Hz

Palette Colors : 256

Players : 2

Control : 4-way joystick

Buttons : 1


This game is a hack of "Mr. Do!".


It has an American theme :

* You control Uncle Sam with a bomb instead of a clown with a snowball.

* Apples are replaced by oil barrels, that when dropped leak out their oil before disappearing.

* The enemies are people riding camels.

* Only freeze your enemies for a few seconds.

* The Letter monsters are accompanied by cars.

* This is the hardest of the Mr. Do! hacks.

* You run faster digging through the dirt than through open terrain.


Game's rom.

Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=yankee-do&page=detail&id=3227&o=2
resource links view in MAWS
view in mini MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view game bugs at MAME Testers
view driver bugs at MAME Testers
view in arcade-history.com
view in arcade-history.com
view in KLOV
view in KLOV
view in KLOV
view in MamEnd
view in MamEnd
view in The Arcade Flyer Archive
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